rdfs:comment
| - You start off at the south end of the map, with a sizable army of Infantry, Archers, Siege Units and Priests. The Ruins are found at the mainland to the north, one in the territory of each of the three enemies. The fourth enemy, on the red island, does not have a Ruin, so don't bother going there. Transport your units across. There are two places where the cliffs allow you to land: one to the west, and one to the east. The eastern one is less defended, and will bring you closer to your goal.
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abstract
| - You start off at the south end of the map, with a sizable army of Infantry, Archers, Siege Units and Priests. The Ruins are found at the mainland to the north, one in the territory of each of the three enemies. The fourth enemy, on the red island, does not have a Ruin, so don't bother going there. Transport your units across. There are two places where the cliffs allow you to land: one to the west, and one to the east. The eastern one is less defended, and will bring you closer to your goal. Land, and make your way north, using your Siege Units on the towers and your infantry on enemy units. Caesar makes a good scout, with his good speed and large Line of Sight, provided you keep him somewhat safe - he can defend himself quite well, but if he dies, you lose. Move towards the brown enemy's base, with a quick detour to the east to capture the Ruins. Leaving a few infantry units will ensure that none of your enemies try to take them back. Continue through the brown and orange bases, and locate the second ruin. Then, move on the yellow enemy. They are more heavily defended than the other two bases, and fighting your way in will take time. Luckily, you won't have to - send Caesar in to capture the Ruins, killing any enemy unit that stands too close to them. Once all three Ruins are under your control, the game ends.
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