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| - SAFEGUARD was a countermeasure used aboard UNSC Naval vessels; the system employs a high-power firewall against enemy hacking signals. Introduced in 2544, SAFEGUARD would serve in multiple iterations through the early 2700's.
- A safeguard (also called control or countermeasure) is
- Safeguard is a warrior talent from the Weapon and Shield tree in Dragon Age II.
- Safeguard (2008) is a 2-minute movie created by Brandon Lewis.
- Safeguard is a Tier One talent in Brick's Tank tree. Investing skill points in this skill increases the strength of your shield, up to a maximum of 40% at rank five.
- Safeguard is a Norse technology in Age of Mythology. It is available to worshipers of Heimdall and improves Towers and Walls.
- __NOWYSIWYG__ Safeguard Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Safeguard is a Normal-type move that prevents the affliction of status ailments. It heals the user from Physical moves.
- Safeguard Coaches is a bus and coach operator based in the Surrey town of Guildford, England. Established in 1924, Safeguard currently provide a number of bus services around Guildford in addition to coach private hire services over a large area.
- Safeguard , also known as Maintenance, is a recurring ability in the series, primarily found in the Ivalice Alliance games.
- Cures status problems and prevents any for 5.4 seconds.
- __notoc__ <default><span style="font-weight:bold;">Safeguard</span></default> <format><span style="font-weight:bold;">Safeguard</span></format> Mod.png Statistics Polarity Rarity Trading Tax 8,000 Dropped bySteel Meridian Cephalon Suda Dropped byOther: Transmutable Untransmutable Safeguard is a Warframe Augment Mod for Nezha that allows him to cast Warding Halo on allies, albeit with reduced durability.
- Safeguard is a 16th-level ritual.[Dr366:31] You ward an area against intrusion, setting an Eye of Alarm (Player’s Handbook, page 304) anywhere within 20 squares of where you perform the ritual. If the eye detects an intruder, it psychically and silently alerts you no matter where you are, and you can teleport to the square the eye occupies as a standard action. Up to 8 willing allies within 10 squares of you can accompany you, appearing adjacent to you, or as near as possible at the end of the teleportation.
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