Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading. Use /petcom_all, /petcom_name, and /petcom_pow "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting critters or PCs who can buff, debuff, or attack through dead bodies).
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rdfs:label
| - Release pets (Slash Command)
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rdfs:comment
| - Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading. Use /petcom_all, /petcom_name, and /petcom_pow "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting critters or PCs who can buff, debuff, or attack through dead bodies).
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Command
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dcterms:subject
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dbkwik:cityofheroe...iPageUsesTemplate
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dbkwik:paragon/pro...iPageUsesTemplate
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Note
| - Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading.
Use , , and "dismiss" commands to cause all or certain pets to play their despawn animations and die without bodies left behind .
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abstract
| - Causes all summoned pets and/or henchmen to immediately die without playing any despawn animation sequences, allowing the bodies to linger before fading. Use /petcom_all, /petcom_name, and /petcom_pow "dismiss" commands to cause all or certain pets to play their despawn animations (if they have them) and die without bodies left behind (when fighting critters or PCs who can buff, debuff, or attack through dead bodies).
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