While levelling a resource-gathering skill, or training combat, it randomly rewards gold or an item on the SOF drop table once every 10 minutes, using up one charge each time. It has a 2.5% chance of landing on the drop table, awarding one of the items listed among it. If an item is won it will automatically appear in your inventory; the items cannot be converted to coins. If coins are won, they will go straight to your money pouch. If nothing is won, there is no message and the only evidence is that the necklace will show fewer charges remaining when examined.
Attributes | Values |
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rdf:type
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rdfs:label
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rdfs:comment
| - While levelling a resource-gathering skill, or training combat, it randomly rewards gold or an item on the SOF drop table once every 10 minutes, using up one charge each time. It has a 2.5% chance of landing on the drop table, awarding one of the items listed among it. If an item is won it will automatically appear in your inventory; the items cannot be converted to coins. If coins are won, they will go straight to your money pouch. If nothing is won, there is no message and the only evidence is that the necklace will show fewer charges remaining when examined.
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Strength
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Version
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dcterms:subject
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store
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low
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Examine
| - Worn by the lucky.
- Empty:
- This grants a 1% boost to all XP while worn and offers a chance of winning some lucky items.
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Tradeable
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stacksinbank
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convert
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mainDamage
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Equipable
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alchable
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destroy
| - Are you sure you want to destroy this item? You can reclaim an empty version from Diango in Draynor.
- Empty: Are you sure you want to destroy this item? You can reclaim it from Diango in Draynor.
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disassembly
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offAccuracy
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Quest
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offDamage
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mainAccuracy
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kept
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Prayer
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Stackable
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Tier
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Slot
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Magic
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Name
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Value
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Caption
| - A player wearing a two-leaf clover necklace.
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Members
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Weight
| - 0(xsd:integer)
- 0(xsd:double)
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Update
| - Squeal of Fortune: Lucky Clover
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Armour
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Class
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Image
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Life
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Accuracy
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ID
| - 29408(xsd:integer)
- 29411(xsd:integer)
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high
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Release
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Damage
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Ranged
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Requirements
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abstract
| - While levelling a resource-gathering skill, or training combat, it randomly rewards gold or an item on the SOF drop table once every 10 minutes, using up one charge each time. It has a 2.5% chance of landing on the drop table, awarding one of the items listed among it. If an item is won it will automatically appear in your inventory; the items cannot be converted to coins. If coins are won, they will go straight to your money pouch. If nothing is won, there is no message and the only evidence is that the necklace will show fewer charges remaining when examined.
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