Star Wars: The Old Republic II: The Region Empires is a free-to-play MMORPG sequel to Star Wars: The Old Republic and a spiritual successor to Star Wars: Knights of the Old Republic: Fall of the Empire. TOR II differs heavily from the original for many reasons. For example, the game borrows many storyline elements, concepts, and themes from Fall of the Empire and its expansions, making this more connected to that game rather than TOR; in terms of story, atmosphere, and tone.
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| - Star Wars: The Old Republic II: The Region Empires is a free-to-play MMORPG sequel to Star Wars: The Old Republic and a spiritual successor to Star Wars: Knights of the Old Republic: Fall of the Empire. TOR II differs heavily from the original for many reasons. For example, the game borrows many storyline elements, concepts, and themes from Fall of the Empire and its expansions, making this more connected to that game rather than TOR; in terms of story, atmosphere, and tone.
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| - Star Wars: The Old Republic II: The Region Empires is a free-to-play MMORPG sequel to Star Wars: The Old Republic and a spiritual successor to Star Wars: Knights of the Old Republic: Fall of the Empire. TOR II differs heavily from the original for many reasons. For example, the game borrows many storyline elements, concepts, and themes from Fall of the Empire and its expansions, making this more connected to that game rather than TOR; in terms of story, atmosphere, and tone. The second major difference comes from the game engine. This game uses a new engine known as AntiHero. The graphics of AntiHero uses a more realistic look, and the engine also supports a day/night time cycle. Another feature included in The AntiHero engine is custom player mods, which thusly allows players to create their own content and other modifications. A third major difference comes from the structure of the narrative. This time around, the storyline focuses very strongly on warfare and players having to work together to survive skirmishes, full-fledged battles, or perform assignments requiring stealth or going undercover. Throughout the game, players will meet lots of war-shocked veterans who were physically or emotionally traumatized by the war and explore hundreds of war-ravaged locations, giving the galaxy an almost post-apocalyptic feel. Other differences include the player characters not having voice-overs and the dialogue wheel does not return, having been replaced with the more traditional vertical line format. The game worlds are also more open-ended.
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