Relics are depicted in-game as medium-sized, white, trophy-looking constructs. At the beginning of a random map game, Relics usually are scattered around the map. Relics can only be carried by Monks. When one is placed in a Monastery, the Relic slowly generates gold at a rate of 1 every 2 seconds. If more Relics are collected, more gold is generated. In the story campaigns, Relics are often mission objectives. They are usually initially kept in enemy Monasteries and/or guarded by enemy units.
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| - Relic (Age of Empires II)
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| - Relics are depicted in-game as medium-sized, white, trophy-looking constructs. At the beginning of a random map game, Relics usually are scattered around the map. Relics can only be carried by Monks. When one is placed in a Monastery, the Relic slowly generates gold at a rate of 1 every 2 seconds. If more Relics are collected, more gold is generated. In the story campaigns, Relics are often mission objectives. They are usually initially kept in enemy Monasteries and/or guarded by enemy units.
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abstract
| - Relics are depicted in-game as medium-sized, white, trophy-looking constructs. At the beginning of a random map game, Relics usually are scattered around the map. Relics can only be carried by Monks. When one is placed in a Monastery, the Relic slowly generates gold at a rate of 1 every 2 seconds. If more Relics are collected, more gold is generated. Collecting all of the available Relics on a map in a standard game will additionally initiate a 200-year timer that counts down to the victory of the player holding them, or their team if "Allied Victory" was checked before the game started. Relics captured by the player's allies will contribute to the team's victory so long as every single Relic on the map is in possession of a team member. Note that if victory method 'Conquest' is chosen, Relics will not win the game and all enemies have to be conquered. In the story campaigns, Relics are often mission objectives. They are usually initially kept in enemy Monasteries and/or guarded by enemy units.
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