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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hello, this is TheSuperiorOne and this is a new series called Entities. The world of entities is not very complicated but can easily be confusing.

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  • Entities
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  • Hello, this is TheSuperiorOne and this is a new series called Entities. The world of entities is not very complicated but can easily be confusing.
  • Entities are any type of "supernatural" creature. In this case, supernatural indicates things that seem to be outside of normally understood biology or physics. Aliens are not entities. Ghosts, vampires, spirits, and Cthulhu gods are entities. Lessons at Whateley (particularly for Avatar and magic-user types) will teach students to identify and differentiate the different classes.
  • An Entity is a term used to encompass all non-basic block or non-item objects in Middle Earth.
  • There are four types of entities in the game: Friendly, passive, neutral, and hostile.
  • You can spawn various scripted entities from the "Entities" tab. Scripted entites, or SENTs, are objects coded in Lua. By default, you will only have the Bouncy Ball entity. This is a good example to look at if you want to code your own. If you have Half-Life 2: Episode 2, you will also have the "Magnusson Device" entity. You can download more scripted entities from .
  • Entities are things in Survivalcraft with abilties, movements, drops, and health.
  • Hell stands still with an empty throne, with an audience ignited in a conflagration composed by their lord. Descending to their exhausted knees they begin to apprehensively examine their boiling skin which only crumbles away even at the most delicate touch. Hundreds upon the thousands consumed only by their own unmistakable immorality. Over and over repeatedly this relentless process Thousands of speechless bodies pile over each other completely motionless. Over again. These thousands of speechless bodies pile over each other, all over each other completely motionless.
  • A note for all hangars: Apart from the standard docking, there are wire inputs for all hangars. They are: Eject, Disable and Launchspeed. Eject ejects a vehicle(just like turning it on) with the option of setting the launch speed by wiring LaunchSpeed. Disable prevents any ship from docking in a hangar or clamp. The actual inputs may have names such as DisableLeft or EjectBottomRight, which are specific to the stated side/location.
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  • ENTITIES
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  • A note for all hangars: Apart from the standard docking, there are wire inputs for all hangars. They are: Eject, Disable and Launchspeed. Eject ejects a vehicle(just like turning it on) with the option of setting the launch speed by wiring LaunchSpeed. Disable prevents any ship from docking in a hangar or clamp. The actual inputs may have names such as DisableLeft or EjectBottomRight, which are specific to the stated side/location. Entity: Tank Tread LoopUsage: It's a tank tread.Instruction: Weld and Parent it to a prop. When the prop moves, the treads will turn. The wire inputs are as follows: MoveSpeed, HeightOffset, TrackLength, SegWidth, SegHeight, SegLength, Radius, and Model. MoveSpeed is the movement speed of the track, HeightOffset sets the track's distance from the ground, TrackLength affects the lengthf the track, Seg Width, Height, and Length set the size of each individual segment of the track, Radius sets the radius of the track, and Model sets the model at the center of the track.
  • Hello, this is TheSuperiorOne and this is a new series called Entities. The world of entities is not very complicated but can easily be confusing.
  • Hell stands still with an empty throne, with an audience ignited in a conflagration composed by their lord. Descending to their exhausted knees they begin to apprehensively examine their boiling skin which only crumbles away even at the most delicate touch. Hundreds upon the thousands consumed only by their own unmistakable immorality. Over and over repeatedly this relentless process Thousands of speechless bodies pile over each other completely motionless. Over again. These thousands of speechless bodies pile over each other, all over each other completely motionless. Hell stands still with an empty throne, Descending to their exhausted knees they begin to apprehensively examine their boiling skin They can no longer depart from their dismantled remains. Depart from their dismantled remains, far from its eternal home this demon stand over my crippled anatomy, he buries his weight into my impaired lungs and spreads my ribs wide open, this cancer now inhabits my chest in complete dormancy. I lay completely paralyzed with my entirely frozen limbs, my body turns cold, my organs shut down
  • Entities are any type of "supernatural" creature. In this case, supernatural indicates things that seem to be outside of normally understood biology or physics. Aliens are not entities. Ghosts, vampires, spirits, and Cthulhu gods are entities. Lessons at Whateley (particularly for Avatar and magic-user types) will teach students to identify and differentiate the different classes.
  • An Entity is a term used to encompass all non-basic block or non-item objects in Middle Earth.
  • There are four types of entities in the game: Friendly, passive, neutral, and hostile.
  • You can spawn various scripted entities from the "Entities" tab. Scripted entites, or SENTs, are objects coded in Lua. By default, you will only have the Bouncy Ball entity. This is a good example to look at if you want to code your own. If you have Half-Life 2: Episode 2, you will also have the "Magnusson Device" entity. You can download more scripted entities from .
  • Entities are things in Survivalcraft with abilties, movements, drops, and health.
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