About: Matango Jump   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Matango Jump (マタンゴジャンプ, Matangojanpu) is the 10th stage in the Battle Game of Super Bomberman 2. It is in the middle of a forest. Hard Blocks break the level up into several sections that cannot be reached on foot. Players must navigate the stage by pressing the "Y" button to jump. A player who jumps into the air may stay in place or move one tile space in any direction using the D-pad. When landing on top of an obstacle, the player will bounce in the direction in which he or she was moving until landing on an empty tile space. If there are no empty tile spaces, the player will bounce forever. The Soft Blocks in this stage will regenerate, and may still yield additional items upon returning.

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rdfs:label
  • Matango Jump
rdfs:comment
  • Matango Jump (マタンゴジャンプ, Matangojanpu) is the 10th stage in the Battle Game of Super Bomberman 2. It is in the middle of a forest. Hard Blocks break the level up into several sections that cannot be reached on foot. Players must navigate the stage by pressing the "Y" button to jump. A player who jumps into the air may stay in place or move one tile space in any direction using the D-pad. When landing on top of an obstacle, the player will bounce in the direction in which he or she was moving until landing on an empty tile space. If there are no empty tile spaces, the player will bounce forever. The Soft Blocks in this stage will regenerate, and may still yield additional items upon returning.
dcterms:subject
dbkwik:bomberman/p...iPageUsesTemplate
abstract
  • Matango Jump (マタンゴジャンプ, Matangojanpu) is the 10th stage in the Battle Game of Super Bomberman 2. It is in the middle of a forest. Hard Blocks break the level up into several sections that cannot be reached on foot. Players must navigate the stage by pressing the "Y" button to jump. A player who jumps into the air may stay in place or move one tile space in any direction using the D-pad. When landing on top of an obstacle, the player will bounce in the direction in which he or she was moving until landing on an empty tile space. If there are no empty tile spaces, the player will bounce forever. The Soft Blocks in this stage will regenerate, and may still yield additional items upon returning. If the player destroys a soft block in the 4th, 5th, 7th, or 8th rows and then tries to bounce across, or if the player destroys a soft block in the 4th, 5th, 6th, 8th, 9th, or 10th columns, and then tries to bounce up or down, that soft block may regenerate, causing the player to bounce forever due to Screen Wrapping. * Traps: Regenerating Soft BlockFile:Nothing.png * Soft Blocks: 57 * Items: 27 (47%) * File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png * File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png * File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png * File:SB2kicksprite.png File:SB2kicksprite.png * File:SB2powerglovesprite.png File:SB2powerglovesprite.png File:SB2powerglovesprite.pngFile:Matangojumpdead.png * File:SB2skullsprite.png * File:SB2powerbombsprite.png * File:SB2FullFiresprite.png * File: SB2rubberbombsprite.png File: SB2rubberbombsprite.png
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