About: Mod:Data/cinematics/cinematics.big   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

cinematics.big is a file found in the data/cinematics folder. It controls what is placed and what happens in all 152 videos in the game. In the game the missions.txt file places all missions items and characters in the game at specific times. Whenever there is a video in the game (except for the first intro scenes), missions.txt will refer to cinematics.big. For example, the Militia Men shooting the survivor: CinematicName = "088_militiamen_intro" calls the 088_militiamen_intro. A modder can create his own videos. Below is a list of all files in cinematics.big.

AttributesValues
rdfs:label
  • Mod:Data/cinematics/cinematics.big
rdfs:comment
  • cinematics.big is a file found in the data/cinematics folder. It controls what is placed and what happens in all 152 videos in the game. In the game the missions.txt file places all missions items and characters in the game at specific times. Whenever there is a video in the game (except for the first intro scenes), missions.txt will refer to cinematics.big. For example, the Militia Men shooting the survivor: CinematicName = "088_militiamen_intro" calls the 088_militiamen_intro. A modder can create his own videos. Below is a list of all files in cinematics.big.
dbkwik:dead--risin...iPageUsesTemplate
dbkwik:deadrising/...iPageUsesTemplate
abstract
  • cinematics.big is a file found in the data/cinematics folder. It controls what is placed and what happens in all 152 videos in the game. In the game the missions.txt file places all missions items and characters in the game at specific times. Whenever there is a video in the game (except for the first intro scenes), missions.txt will refer to cinematics.big. For example, the Militia Men shooting the survivor: cMissionLevelReady Exterior3 { LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionCinematic Intro6 { CinematicName = "088_militiamen_intro" NoTeleportAfterIsOK = "true" UseLastPlayerWhoSwitchedLevel = "false" cMissionBossBattle Mascot7 { BattleFile = "data/datafile/battle_militia.txt" BattleName = "Militia" } } } CinematicName = "088_militiamen_intro" calls the 088_militiamen_intro. A modder can create his own videos. Below is a list of all files in cinematics.big.
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