Hit Dice: 2d8+6 (15 hp) Initiative: -1 Speed: 10 ft. (2 squares) Armor Class: 13 (-1 Dex, +4 natural), touch 9, flat-footed 13 Base Attack/Grapple: +1/+3 Attack: Tentacle +3 melee (1d6+2 plus poison) Full Attack: 4 tentacles +3 melee (1d6+2 plus poison) Space/Reach: 5 ft./10 ft. Special Attacks: Poison Special Qualities: Low-light vision, plant traits Saves: Fort +6, Ref -1, Will +0 Abilities: Str 14, Dex 8, Con 16, Int -, Wis 11, Cha 9 Skills: - Feats: - Environment: Underground Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) Challenge Rating: Treasure: None
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| - Hit Dice: 2d8+6 (15 hp) Initiative: -1 Speed: 10 ft. (2 squares) Armor Class: 13 (-1 Dex, +4 natural), touch 9, flat-footed 13 Base Attack/Grapple: +1/+3 Attack: Tentacle +3 melee (1d6+2 plus poison) Full Attack: 4 tentacles +3 melee (1d6+2 plus poison) Space/Reach: 5 ft./10 ft. Special Attacks: Poison Special Qualities: Low-light vision, plant traits Saves: Fort +6, Ref -1, Will +0 Abilities: Str 14, Dex 8, Con 16, Int -, Wis 11, Cha 9 Skills: - Feats: - Environment: Underground Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) Challenge Rating: Treasure: None
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| - Hit Dice: 2d8+6 (15 hp) Initiative: -1 Speed: 10 ft. (2 squares) Armor Class: 13 (-1 Dex, +4 natural), touch 9, flat-footed 13 Base Attack/Grapple: +1/+3 Attack: Tentacle +3 melee (1d6+2 plus poison) Full Attack: 4 tentacles +3 melee (1d6+2 plus poison) Space/Reach: 5 ft./10 ft. Special Attacks: Poison Special Qualities: Low-light vision, plant traits Saves: Fort +6, Ref -1, Will +0 Abilities: Str 14, Dex 8, Con 16, Int -, Wis 11, Cha 9 Skills: - Feats: - Environment: Underground Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 3-6 HD (Medium) Level Adjustment: -
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