About: Update Notes: 3 July 03   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

>> Publish 0 * The Xp problem gating doctors and combat medics from advancing has been resolved. * Merchants should now accrue XP faster. * You should now be able to stand up when in the water * The range for /corpse has been increased. * Lots of fixes for the Imperial theme park. * Improved AI in dungeons. * Faction pets will now destroy themselves (and the pet control device) when they die * Faction pets now take 60 seconds to store * Faction pets can no longer be stored if they are in combat or if their master is in combat * We have made some fixes that should help the "disappearing house" problem. Archived from http://starwarsgalaxies.station.sony.com/recent_updates_archive.jsp Official SWG Update Archive

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  • Update Notes: 3 July 03
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  • >> Publish 0 * The Xp problem gating doctors and combat medics from advancing has been resolved. * Merchants should now accrue XP faster. * You should now be able to stand up when in the water * The range for /corpse has been increased. * Lots of fixes for the Imperial theme park. * Improved AI in dungeons. * Faction pets will now destroy themselves (and the pet control device) when they die * Faction pets now take 60 seconds to store * Faction pets can no longer be stored if they are in combat or if their master is in combat * We have made some fixes that should help the "disappearing house" problem. Archived from <a href="http://starwarsgalaxies.station.sony.com/recent_updates_archive.jsp">http://starwarsgalaxies.station.sony.com/recent_updates_archive.jsp</a> Official SWG Update Archive
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  • >> Publish 0 * The Xp problem gating doctors and combat medics from advancing has been resolved. * Merchants should now accrue XP faster. * You should now be able to stand up when in the water * The range for /corpse has been increased. * Lots of fixes for the Imperial theme park. * Improved AI in dungeons. * Faction pets will now destroy themselves (and the pet control device) when they die * Faction pets now take 60 seconds to store * Faction pets can no longer be stored if they are in combat or if their master is in combat * We have made some fixes that should help the "disappearing house" problem. Archived from <a href="http://starwarsgalaxies.station.sony.com/recent_updates_archive.jsp">http://starwarsgalaxies.station.sony.com/recent_updates_archive.jsp</a> Official SWG Update Archive
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