About: Defensive Position   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Defensive Position is a Plot Card that allows you to choose any one tile on the map, and as long as Defensive Position is exhausted, a hero must spend an additional movement point to enter any space on the chosen tile. What’s more, Defensive Position doesn’t refresh like normal Plot cards — it refreshes whenever there are more heroes than monsters on the chosen tile. By massing your monsters on a key tile and fighting tooth and nail to protect it, you may significantly slow the heroes’ progress.

AttributesValues
rdfs:label
  • Defensive Position
rdfs:comment
  • Defensive Position is a Plot Card that allows you to choose any one tile on the map, and as long as Defensive Position is exhausted, a hero must spend an additional movement point to enter any space on the chosen tile. What’s more, Defensive Position doesn’t refresh like normal Plot cards — it refreshes whenever there are more heroes than monsters on the chosen tile. By massing your monsters on a key tile and fighting tooth and nail to protect it, you may significantly slow the heroes’ progress.
dcterms:subject
dbkwik:descent2e/p...iPageUsesTemplate
Number
  • 7(xsd:integer)
Name
  • Defensive Position
Text
  • Exhaust this card at the end of your turn and choose 1 tile; place a threat token from the supply on that tile as a reminder. While this card is exhausted, each time a hero spends movement points to enter a space on the chosen tile, he must spend 1 additional movement point.
Cost
  • 2(xsd:integer)
buycost
  • 3(xsd:integer)
lieutenantpack
abstract
  • Defensive Position is a Plot Card that allows you to choose any one tile on the map, and as long as Defensive Position is exhausted, a hero must spend an additional movement point to enter any space on the chosen tile. What’s more, Defensive Position doesn’t refresh like normal Plot cards — it refreshes whenever there are more heroes than monsters on the chosen tile. By massing your monsters on a key tile and fighting tooth and nail to protect it, you may significantly slow the heroes’ progress.
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