Wizards, Sorcerers, and bards cast arcane spells. Compared to divine spells, arcane spells are more likely to produce dramatic results.
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| - Arcane spells
- Arcane Spells
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| - Wizards, Sorcerers, and bards cast arcane spells. Compared to divine spells, arcane spells are more likely to produce dramatic results.
- The arcane spells can be used by generalist and specialist mages, by sorcerers and bards. Bards have a limited selection of spells available, specialists can't use spells from the school opposed to their kit, and wild mages have several spells that are only available to them.
- Sorcerer/Wizard spells are arcane in nature, and are affected by somatic spell failure caused by wearing heavier armours. Several , as well as the Still Spell feat, can be taken that allow spellcasting in armor without spell failure.
* Sorcerer Spells are tied to Charisma, which determines what level of spell the Sorcerer can cast, how many of each spell, and what the spell's difficulty class (DC) will be.
* Wizard Spells are tied to Intelligence, which determines what level of spell the Wizard can cast, how many of each spell, and what the spell's difficulty class (DC) will be.
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abstract
| - Wizards, Sorcerers, and bards cast arcane spells. Compared to divine spells, arcane spells are more likely to produce dramatic results.
- The arcane spells can be used by generalist and specialist mages, by sorcerers and bards. Bards have a limited selection of spells available, specialists can't use spells from the school opposed to their kit, and wild mages have several spells that are only available to them.
- Sorcerer/Wizard spells are arcane in nature, and are affected by somatic spell failure caused by wearing heavier armours. Several , as well as the Still Spell feat, can be taken that allow spellcasting in armor without spell failure.
* Sorcerer Spells are tied to Charisma, which determines what level of spell the Sorcerer can cast, how many of each spell, and what the spell's difficulty class (DC) will be.
* Wizard Spells are tied to Intelligence, which determines what level of spell the Wizard can cast, how many of each spell, and what the spell's difficulty class (DC) will be.
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