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The Lord of the Rings Mod adds many new types of weapon to the game. These are many and varied, ranging from daggers to crossbows. Since , all the melee weapons have different attack ranges and swing speeds. See combat system for more details, and the various top 10 list for people's favourite weapon types.

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  • Weapon Types
  • Weapon types
  • Weapon Types
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  • The Lord of the Rings Mod adds many new types of weapon to the game. These are many and varied, ranging from daggers to crossbows. Since , all the melee weapons have different attack ranges and swing speeds. See combat system for more details, and the various top 10 list for people's favourite weapon types.
  • All Weapons are divided into three categories: Right Arm Weapons, Left Arm Weapons and Back Weapons. * Right Arm Weapons- These are the mainstay of an AC's weapons. They tend to have a lot of variety and are very usable * Left Arm Weapons-Original just a melee blade, Left Arm Weapons later get expanded into their own type until the Gen 4 games where they become identical to the Right Arm Weapons * Back Weapons- These weapons are used to support the AC and provide additional firepower but can be heavy and difficult to use.
  • Gods and Heroes has a myriad of weapon types. The class of your character determines which types of weapons may be wielded.
  • In Warframe, there are five main categories of weapons: primary, sidearm, and melee. This post will teach you the generalized stats among those weapons.
  • While initially only able to choose one weapon type, after level 10 the player can choose to put skill points into other weapon trees. __TOC__
  • Weapon types are a property of weapons in Demon's Souls. All weapons have a weapon type that aids the player in determining the basic functionality of that weapon. Weapons of the same weapon type have similar forms of attack.
  • There are 16 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series, and one (Tonfa) exclusive to Monster Hunter Frontier G. Weapons are divided into two different classes: melee and ranged. The type of armor worn by hunters (with the exception of head gear) is dependent on these classes, with melee weapons requiring blademaster armor, and ranged weapons requiring gunner armor. Only a few "neutral" armor sets (e.g., Leather or Chainmail) allow for the use of either class.
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abstract
  • The Lord of the Rings Mod adds many new types of weapon to the game. These are many and varied, ranging from daggers to crossbows. Since , all the melee weapons have different attack ranges and swing speeds. See combat system for more details, and the various top 10 list for people's favourite weapon types.
  • There are 16 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series, and one (Tonfa) exclusive to Monster Hunter Frontier G. Weapons are divided into two different classes: melee and ranged. The type of armor worn by hunters (with the exception of head gear) is dependent on these classes, with melee weapons requiring blademaster armor, and ranged weapons requiring gunner armor. Only a few "neutral" armor sets (e.g., Leather or Chainmail) allow for the use of either class. Each weapon causes certain types of damage: cutting, impact and shot. The weak spots of a monster may vary depending on the type of damage dealt to it. Cutting damage is notably useful for slicing off the tails of certain monsters, while impact damage can both stun and exhaust most monsters over time with repeated strikes to the head. Shot damage can have a variety of damaging effects on a monster depending on the type of ammo used (e.g., pierce, crag, or slicing). Most weapons are capable of delivering two or more types of damage, with varying efficiency. For example, the Sword and Shield and Great Sword primarily focus on dealing cutting damage, but are also capable of causing impact damage with certain attacks. A few weapons, such as the hammer and long sword, strictly focus on utilizing impact and cutting damage respectively. The armor skills Punishing Draw and Sheath Control are notable for allowing cutting weapons like dual blades and long swords to deliver impact damage with sheathing attacks.
  • All Weapons are divided into three categories: Right Arm Weapons, Left Arm Weapons and Back Weapons. * Right Arm Weapons- These are the mainstay of an AC's weapons. They tend to have a lot of variety and are very usable * Left Arm Weapons-Original just a melee blade, Left Arm Weapons later get expanded into their own type until the Gen 4 games where they become identical to the Right Arm Weapons * Back Weapons- These weapons are used to support the AC and provide additional firepower but can be heavy and difficult to use.
  • Gods and Heroes has a myriad of weapon types. The class of your character determines which types of weapons may be wielded.
  • In Warframe, there are five main categories of weapons: primary, sidearm, and melee. This post will teach you the generalized stats among those weapons.
  • While initially only able to choose one weapon type, after level 10 the player can choose to put skill points into other weapon trees. __TOC__
  • Weapon types are a property of weapons in Demon's Souls. All weapons have a weapon type that aids the player in determining the basic functionality of that weapon. Weapons of the same weapon type have similar forms of attack.
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