About: Detection   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

User can sense the presence of matter/energy and possibly gain detailed understanding about the matter/energy they are sensing, including the amount/size of matter/energy they are sensing and whether it is hidden.

AttributesValues
rdf:type
rdfs:label
  • Detection
rdfs:comment
  • User can sense the presence of matter/energy and possibly gain detailed understanding about the matter/energy they are sensing, including the amount/size of matter/energy they are sensing and whether it is hidden.
  • Detection is a rare Space quartz.
  • Detection A skill that lights up a pumpkin for a short while, allowing you a few moments to either track Fomors in the Shadow Realm or find hidden Fomor traps and trails. You can move and use other skills while Detection is active. Only Pumpkin pets can use this skill, the Trick Pumpkin and the Treat Pumpkin. The skill costs 10MP, then another 1 MP per second, and 0.5 stamina.
  • Detection is the extraction of particular information from a larger stream of information without specific cooperation from or synchronization with the sender.
  • Detection is the twenty-seventh episode of Armada. It first aired in the United States on March 01, 2003 on Cartoon Network.
  • Detection ( 発覚 / はっかく / hakkaku ) is the thirty-first chapter of the Elfen Lied manga series. A story arc digest of chapters twenty through thirty-one is also available.
  • Improves your chance to see stealthy or hidden enemies.
  • Detection is a rogue ability learned via the . It is primarily for vanity, costing no energy and using the old detect traps visual (eg. "Swirly Ball"). Oddly enough, rogues can use this ability to see the two marmots, Sekret and Sikret, in the Room of Hidden Secrets in the Scarlet Halls. Normally they are only visible to players using the .
  • Detect all enemies that you can’t see within a 10-meter radius and has a chance to stun the target for 3 seconds.
  • Normally, this ability is reflexive. It works constantly, and can only be stopped by blocking the ability: it cannot be consciously suppressed. One's mind is constantly flooded with information, mainly about one's surroundings and the people one encounters. It will tell one what abilities others have, and will often tell if there is something significant wrong or bothering them, as well as locating someone and answering any questions. It will also give a lot of "junk" information. It is slightly different when mimicked, in that it then needs to be activated, either by conscious decision or with a question in one's mind.
  • Detection is an Alchemy effect in The Elder Scrolls Online.
  • Detection is a perception based skill the improves your chances of finding hidden passages and traps when searching. In a dungeon level that has narrow corridors connecting rooms, most dead ends are secret passages. A character without the Detection skill may still search, but it will take a lot longer to get a result. In version 1.37, pets who have the detection skill and an impression > 100 can help collect materials after defeating enemies. You can interact with them and choose Talk->Receive Materials to get the materials they have collected.
sameAs
Level
  • 3(xsd:integer)
Season
dcterms:subject
English (Dubbed)
  • Detection
Episode (lifetime)
  • 399(xsd:integer)
Ending (Japanese)
job class
buff dur
  • 30.0
Opening (Japanese)
Cast Time
  • Instant
  • none
Row 1 info
  • Sense the presence of matter/energy.
buff desc
  • Detecting something. Maybe.
Japanese (Katakana)
  • しょうたい
Ending (English)
Japanese (Romanized)
  • Shōtai
gcd
  • 1.0
Row 1 title
  • Power/Ability to:
ability to
  • reflexively detect information
Episode (season)
  • 27(xsd:integer)
Anime
Cooldown
  • 30.0
Episode (series)
  • 27(xsd:integer)
English (Translated)
  • True Character
Opening (English)
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