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| - Tetsuya Takahashi entered the video game industry in the late 1980's, and first worked with Square to create 1991's Final Fantasy IV. He worked with Square for the next few years, helping make Final Fantasy V, VI, and VII, Chrono Trigger, Secret of Mana, and Front Mission. However, his desire for more story and cinematics in games was at odds with Square's decision to stick with Nintendo and their cartridges, which had limited memory. Thus, he left the company in 1997, and soon found work at Bandai as a director for a new game series: Xenogears.
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abstract
| - Tetsuya Takahashi entered the video game industry in the late 1980's, and first worked with Square to create 1991's Final Fantasy IV. He worked with Square for the next few years, helping make Final Fantasy V, VI, and VII, Chrono Trigger, Secret of Mana, and Front Mission. However, his desire for more story and cinematics in games was at odds with Square's decision to stick with Nintendo and their cartridges, which had limited memory. Thus, he left the company in 1997, and soon found work at Bandai as a director for a new game series: Xenogears. Xenogears was a complicated series, involving massive mechs, complex stories, cinematography. The initial game, released for the Sega Saturn in 1999 was a moderate success, establishing a complicated universe and winning over an immediate fandom. The game would have five direct sequels and prequels, all of which were released on the Dreamcast, from 2001 to 2007. File:Xenoblade.jpg After 2007's Xenogears VI, Takahashi decided to create a new series set within the "Xeno" franchise: Xenoblade. Xenoblade would be his first seventh generation console game, and would feature new mechanics such as incorporating prophecy into gameplay and having wide open worlds with sidequests similar to Western RPGs. The game was completed in 2010, but was only released outside of Japan two years later. Xenoblade was considered by many to be among the best games of its genre in years.
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