About: Nevergrim   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Nevergrim is the tenth level in Dungeon Keeper. Nevergrim is a memorable piece of underworld topography. Open lava and spacious, snowy landmasses dominate the region, and the only solid walls in the entire level are those surrounding the two Dungeon Hearts. The openness seems to clarify matters for the usually-benighted Blue Keeper, for this opponent is likely to connect to your territory and launch an invasion as soon as he can.

AttributesValues
rdfs:label
  • Nevergrim
rdfs:comment
  • Nevergrim is the tenth level in Dungeon Keeper. Nevergrim is a memorable piece of underworld topography. Open lava and spacious, snowy landmasses dominate the region, and the only solid walls in the entire level are those surrounding the two Dungeon Hearts. The openness seems to clarify matters for the usually-benighted Blue Keeper, for this opponent is likely to connect to your territory and launch an invasion as soon as he can.
mistress
  • true
Workshop
  • true
Heal
  • true
levelnumber
  • 10(xsd:integer)
protect
  • true
Library
  • true
authorplaceetc
  • The Mentor, Intro
  • Canon Outro
woodendoor
  • true
magicdoor
  • true
braceddoor
  • true
lightningtrap
  • true
gastrap
  • true
lavatrap
  • true
dbkwik:dungeonkeep...iPageUsesTemplate
Speed
  • true
Name
  • blue
  • red
dbkwik:dungeon-kee...iPageUsesTemplate
Human
  • true
Bridge
  • true
Disease
  • true
Dragon
  • true
prison
  • true
appears
Temple
  • true
Quote
  • Nevergrim. Unable to see the bad side of anyone, these folk could benefit from a swinging sword to the back of the neck, or possibly a Lightning spell in the throat. Such possibilities never cross their happy minds.
  • Rivalmark. A kingdom fit for a Dungeon Keeper of your standards, Sire. The blackened hulks of the houses welcome you, and the overgrounders prostrate themselves... mainly because we've killed them.
Warlock
  • true
nextlevel
conceal
  • true
lair
  • true
Possession
  • true
creaturelimit
  • 20(xsd:integer)
  • 25(xsd:integer)
irondoor
  • true
treasureroom
  • true
startinggold
  • 6000(xsd:integer)
  • 16000(xsd:integer)
previouslevel
torturechamber
  • true
scavengerroom
  • true
summon imp
  • true
guardpost
  • true
hound
  • true
calltoarms
  • true
cavein
  • true
biledemon
  • true
graveyard
  • true
startingforces
  • 4(xsd:integer)
  • 5(xsd:integer)
summon ghost
  • true
summon vampire
  • true
lightningspell
  • true
createimp
  • true
orc
  • true
summon skeleton
  • true
barracks
  • true
numotherkeepers
  • 1(xsd:integer)
sightofevil
  • true
bouldertrap
  • true
hatchery
  • true
chicken
  • true
alarmtrap
  • true
trainingroom
  • true
abstract
  • Nevergrim is the tenth level in Dungeon Keeper. Nevergrim is a memorable piece of underworld topography. Open lava and spacious, snowy landmasses dominate the region, and the only solid walls in the entire level are those surrounding the two Dungeon Hearts. The openness seems to clarify matters for the usually-benighted Blue Keeper, for this opponent is likely to connect to your territory and launch an invasion as soon as he can. A number of formal introductions are made here: the Scavenger Room, the Keeper Spells Cave-In and Chicken, the Dragon (though in the previous mission Dragons could be obtained via training Demon Spawn past level 10) and Hellhound (who actually first appeared as a neutral in Tickle), and (rather unnecessarily) the Lava Trap, Boulder, and Magic Door. __TOC__
is nextlevel of
is previouslevel of
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