Wizard lock is a magical way to close and lock a door; in doing so it repairs broken doors, and it can even create a locked door in an empty doorway. Wizard lock can also close trapdoors; to do so you must be levitating over them, and zap downwards. This spell is useful for creating a barricade between you and some monsters, so that the monsters are unable to enter or exit a room of the main Dungeons of Doom. Very few monsters can open locked doors (although any intelligent monster can use a skeleton key); only a handful can pass them through other means.
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| - Wizard lock is a magical way to close and lock a door; in doing so it repairs broken doors, and it can even create a locked door in an empty doorway. Wizard lock can also close trapdoors; to do so you must be levitating over them, and zap downwards. This spell is useful for creating a barricade between you and some monsters, so that the monsters are unable to enter or exit a room of the main Dungeons of Doom. Very few monsters can open locked doors (although any intelligent monster can use a skeleton key); only a handful can pass them through other means.
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| - Wizard lock is a magical way to close and lock a door; in doing so it repairs broken doors, and it can even create a locked door in an empty doorway. Wizard lock can also close trapdoors; to do so you must be levitating over them, and zap downwards. This spell is useful for creating a barricade between you and some monsters, so that the monsters are unable to enter or exit a room of the main Dungeons of Doom. Very few monsters can open locked doors (although any intelligent monster can use a skeleton key); only a handful can pass them through other means. Wizard lock is a spell from the spellbook of wizard lock, but zapping a wand of locking has the exact same effect. Wizard lock will also repair and engage the locks on chests and large boxes. This use is not generally beneficial. Locking a chest or large box does nothing to protect your stash, because at present, no monsters in NetHack 3.4.3 ever try to open a container, locked or not. (A gelatinous cube swallowing a container doesn't care if it's locked.) One use for locking a container is to prevent a reviving troll from escaping, thereby killing it permanently. Another is to lock a container that may have a loadstone in, hoping to break it whilst forcing the lock.
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