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An Entity of Type : dbkwik:resource/bX9mU3lUhnS6YFQuXGlfFw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: 7 MP Cost: 40 Casting Time: 1G Effect: Creates a magic-reflecting barrier for one party member. Obtained: Grand Staff - Magic Control Section - In a chest (If you have already completed Grand Staff for the second time and missed Reflect, it is available at the Saman Auction House)

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  • Reflect
  • Reflect
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  • Level: 7 MP Cost: 40 Casting Time: 1G Effect: Creates a magic-reflecting barrier for one party member. Obtained: Grand Staff - Magic Control Section - In a chest (If you have already completed Grand Staff for the second time and missed Reflect, it is available at the Saman Auction House)
  • [[Category: DP skills]] Used by certain monsters, deflects the damage dealt back to the attacker.
  • Reflect is a defensive gameplay mechanic that was introduced in Vanguard Princess. A Reflect may also refer to projectile reflection.
  • Reflect is a skill that can be used by human characters. Once trained in this skill, it is always in effect. File:Reflect Pic.png
  • Reflect appears as a butterfly with two sparky antennas and a tail.
  • Reflection, more commonly called Spell Reflection, is a defensive mechanic that allows mobs and players to avoid a spell, as well as reflecting it back to the caster. It is the most flexible avoidance mechanic, but also the rarest one. Only targeted spells can be reflected; Area of Effect spells cannot. Spells which hit multiple targets but are targeted (such as Chain Lightning) can be reflected individually for each hit. Rogue poisons use the spell mechanic and as such can be reflected, too.
  • Reflection, more commonly called Spell Reflection, is a defensive mechanic that allows mobs and players to avoid a spell, as well as reflecting it back to the caster. It is the most flexible avoidance mechanic, but also the rarest one. Only targeted spells can be reflected; Area of Effect spells cannot. Spells which hit multiple targets but are targeted (such as Chain Lightning) can be reflected individually for each hit. Rogue poisons use the spell mechanic and as such can be reflected, too.
  • It seems to only happen when the Kavat takes damage, and not when the player does.[citation needed]
  • Reduces Physical Attack damages by half.
  • Reflect is a spell in Diablo I: Hellfire.
  • See Damage#Defensive for mechanics. Known reflect effects include: * Counter * Word of Thorn * Sulik * Prespic Set * Tarzantula * Stone-washed Borbat * Items in
  • Reflect is an ability that deals X ability damage back to the caster if a drainbolt, firebolt, zap, icebolt is targeted to the unit with this ability. The damage is a bit different from usual ability damage: It cannot be blocked by Immune and will not trigger further reflect. Reflect occurs regardless of the targeted unit will die or not.
  • This technique reflects an incoming technique back at its caster in the exact same state. None of the modifiers from the character who is reflecting the technique affects it all, but the modifiers applied by the caster remain intact. There are different grades to this technique, but all of them require the same EP cost of the technique be spent and an additional cost for every point of DP the technique costs to dodge when outgoing; -DP to dodge effects do not apply. The additional EP cost depends on the different grade of reflect. This technique fills all effect slots available, even if quested for.
  • Reflect (映す, Utsusu) is one of the abilities of the Demon Mirror which relates to Tezca Tlipoca's abilities as a mirror.
  • Reflect.......reflects damage so if something says Reflect 5% than you will reflect 5 out of every 100 damage back to the attacker.
  • __NOWYSIWYG__ Reflect (リフレクター Reflector) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Reflect is a Psychic-type move introduced in Generation I. It was TM33 in Generation I. Although it stopped being a TM in Generation II, as of Generation III, it became TM33 again.
  • Reflect is a benefitial status effect that reflects incoming magical damage or effects back to their origin.
  • This ability reduces damage taken while reflecting the remaining portion. In some cases more damage is reflected than taken. For example, if a player takes 94 actual damage while under the effect, 111 damage would be dealt on the attacker. This practice is very powerful against NPCs when used with a divine spirit shield, arcane spirit shield, or an elysian spirit shield as the damage reduction is calculated after Reflect takes place, effectively causing the player to reduce damage taken 65% while the attacker takes 50% rebounded damage. The damage reduced is not 80% because damage reduction in RuneScape is calculated multiplicatively, not additively. So 100% damage reduction or over is not possible by equipping multiple damage reducing gear and stacking multiple damage reducing abilities.
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  • 2.0
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Manga Debut
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  • 60(xsd:integer)
  • 0.0
  • 10.0
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