About: Great Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Great Weapons are Morganti weapons that posses higher power than all others and are endowed with a defined sentience. Dragaeran legend tells of seventeen of such artifacts, each with its own character, abilities, skills, powers and purpose. Once the weapon has a wielder (it is unclear if it chooses one, or if the bond occurs as a result of an independent phenomenon) it cooperates with him or her faithfully and may act on their behalf if unconscious. Some traits that exist in all known Great Weapons are: Many Great Weapons also have a special, unique ability (see below).

AttributesValues
rdfs:label
  • Great Weapons
rdfs:comment
  • The Great Weapons are Morganti weapons that posses higher power than all others and are endowed with a defined sentience. Dragaeran legend tells of seventeen of such artifacts, each with its own character, abilities, skills, powers and purpose. Once the weapon has a wielder (it is unclear if it chooses one, or if the bond occurs as a result of an independent phenomenon) it cooperates with him or her faithfully and may act on their behalf if unconscious. Some traits that exist in all known Great Weapons are: Many Great Weapons also have a special, unique ability (see below).
dcterms:subject
dbkwik:dragaera/pr...iPageUsesTemplate
abstract
  • The Great Weapons are Morganti weapons that posses higher power than all others and are endowed with a defined sentience. Dragaeran legend tells of seventeen of such artifacts, each with its own character, abilities, skills, powers and purpose. Once the weapon has a wielder (it is unclear if it chooses one, or if the bond occurs as a result of an independent phenomenon) it cooperates with him or her faithfully and may act on their behalf if unconscious. In Dragon, a Serioli explains that some of his people "desired divinity and crafted artifacts to find and then destroy those who sit on the Thrones of Judgment." This statement is confirmed and clarified in Issola, where Sethra Lavode explains that the Great Weapons indeed were created by the Serioli to act against the Gods, but that the Gods instead use the weapons (and their wielders) to assist in defense against the Jenoine. The Great Weapons blur the distinction between animate and inanimate. Sethra explains that the Serioli Cly!ng Fr'ngtha was the first to create such artifacts. Some traits that exist in all known Great Weapons are: * The ability to choose to devour a soul or not. * The ability to enhance one's magical prowess. * The ability, to some degree, to deflect magical attacks. * The ability to shield or temporarily harbour the wielder's soul, to prevent its destruction. * The ability and initiative to act independently in the wielder's defense, even if the wielder is unconscious. Zungaron claims that it's common knowledge that Great Weapons "have their own life, and you have to come to an agreement with them, and at some point there will be a test of wills, and that if you have one it is a bridge between you and the powers beyond the world". Sethra clarifies that the "powers beyond the world" might be vaguely comparable to fate. Many Great Weapons also have a special, unique ability (see below).
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software