About: Wizard Slayer   Sponge Permalink

An Entity of Type : dbkwik:resource/zZBie3aPkVzmudU_rKeQVA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Wizard slayers were barbarians and fighters who specialized in defeating spellcasters, particularly wizards.

AttributesValues
rdf:type
rdfs:label
  • Wizard Slayer
  • Wizard slayer
rdfs:comment
  • Wizard slayers were barbarians and fighters who specialized in defeating spellcasters, particularly wizards.
  • Wizard Slayer is one of the four class-kits for fighters. This class kit has a self-explanatory specialization, killing wizards and other spellcasters as efficiently as possible. They can also become a decent tank for physical and magical attacks as well. Wizard slayers have bonus to magic resistance of 1% for each level and in addition, starting from lvl 20, they gain 5% magical resistance every even level and 1% every odd level (Ex: 36% at level 24). Quick inventory items and other consumables which can be used by wizard slayers are:
dcterms:subject
used-by
  • Barbarians, Fighters
Hitpoints
  • See table
race restriction
  • All races can become this class kit.
able to cast priest spells
  • No
usable alignments
  • All alignments.
weapon restrictions
  • Able to use all weapons.
quick weapon buttons
  • Four
body armor restriction
  • Able to wear all kinds of body armor, headgear and shields. May not wear any magical rings, necklaces, boots and gloves/bracers.
cap proficiency points
  • Five points for each proficiency.
character abilities
  • Strength
class group
  • Warrior
additional lore points
  • +1 point/lvl.
able to cast mage spells
  • No
shield restriction
  • Able to wield all shields.
additional proficiency points
  • See table
headgear restriction
  • Able to wear headgear, except class related stuff.
weapon slots
  • Four
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Rules
  • 2(xsd:integer)
Name
  • Wizard slayer
Special Abilities
  • Advanced Weapon Specialisation, magical resistance and hits increase spell failure by 25%
attacks per round
  • Gains 1/2 melee attacks per round at levels 7 and 13
abstract
  • Wizard slayers were barbarians and fighters who specialized in defeating spellcasters, particularly wizards.
  • Wizard Slayer is one of the four class-kits for fighters. This class kit has a self-explanatory specialization, killing wizards and other spellcasters as efficiently as possible. They can also become a decent tank for physical and magical attacks as well. Wizard slayers have bonus to magic resistance of 1% for each level and in addition, starting from lvl 20, they gain 5% magical resistance every even level and 1% every odd level (Ex: 36% at level 24). Every successful hit also lowers the chance by 25% to successfully cast spells for 5 rounds. The duration refreshes with new hits. This can be very effective if the character specializes in some fast weapons like (2 additional attacks per round (APR) not to exceed base cap of 5), or bows (1 additional attack per round) like the Mana Bow. They can wear magical , and wield magical , and magical , but the main disadvantage is that enchanted , , , are off-limits. This is best circumvented by Use Any Item as a high level ability which a human should obtain by going Dual-Class to thief after 13 levels of fighter. Quick inventory items and other consumables which can be used by wizard slayers are: * Potion of Healing * Potion of Extra Healing * Potion of Superior Healing * Antidote Some good races for this class-kit (if not dual-classing) are elves (90% bonus versus sleep), or any "shorty race" (shorty race Constitution saving throw bonus) suffices as well to make them even better magic tanks. Humans can dual-class with a mage, thief, or cleric without problems from this class kit.
is not usable by of
is only usable by of
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