abstract
| - Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire.
* Medium Size Azers are short and squat, but still within the bounds of medium size.
* Outsider Type, (Extraplanar) and (Fire) Subtypes
* Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
* Heat (ex) An Azer's body is fairly warm. Their attacks with natural or metal weapons do one bonus point of fire damage.
* Spell Resistance 11 + Character Level
* +6 Natural Armor bonus to AC
* +2 Constitution, +2 Intelligence Azers are easily as tough as their dwarven kin, and have a natural talent for craft and engineering to more than match them.
* Hit Dice: An Azer starts with two Outsider hit dice (2d8+2*Constitution modifier hit points, 5*(8+Int) skill points, +2 BAB, +3 all saves).
* Favored Class: Fire Mage and Knight
* Automatic Languages: Common and Ignan. Bonus languages: Abyssal, Auran, Aquan, Celestial, Draconic, Dwarven, Goblin, Infernal, Terran, and Undercommon.
* Level Adjustment: +Level Adjustment::+0
* Effective Character Level: Effective Character Level::2 Back to Main Page → 3.5e Homebrew → Races Back to Main Page → 3.5e Homebrew → Sourcebooks → Book of Elements → Races of the Elements
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