About: Co-op (Battlefield 3)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Spotting mechanic is present in Co-op, but functions slightly different from its Multiplayer counterpart. Each player is capable of spotting enemies, with spotted units showing which player spotted them by having a "1" or "2" over their icon. However, unlike multiplayer, spotting will only show small groups of enemy units, up to about four per spot, and has a significant cool-down period if the player's spotted targets are still alive, designated by a radio buzzing when attempting to spot. Enemies spotted by the other player cannot be spotted again, but both players can have separate units spotted at the same time. Because of this, Spotting in Co-op is less useful for marking all enemies as in multiplayer, and is more intended to be used to point out major threats to the player's buddy.

AttributesValues
rdfs:label
  • Co-op (Battlefield 3)
rdfs:comment
  • The Spotting mechanic is present in Co-op, but functions slightly different from its Multiplayer counterpart. Each player is capable of spotting enemies, with spotted units showing which player spotted them by having a "1" or "2" over their icon. However, unlike multiplayer, spotting will only show small groups of enemy units, up to about four per spot, and has a significant cool-down period if the player's spotted targets are still alive, designated by a radio buzzing when attempting to spot. Enemies spotted by the other player cannot be spotted again, but both players can have separate units spotted at the same time. Because of this, Spotting in Co-op is less useful for marking all enemies as in multiplayer, and is more intended to be used to point out major threats to the player's buddy.
dcterms:subject
dbkwik:battlefield...iPageUsesTemplate
abstract
  • The Spotting mechanic is present in Co-op, but functions slightly different from its Multiplayer counterpart. Each player is capable of spotting enemies, with spotted units showing which player spotted them by having a "1" or "2" over their icon. However, unlike multiplayer, spotting will only show small groups of enemy units, up to about four per spot, and has a significant cool-down period if the player's spotted targets are still alive, designated by a radio buzzing when attempting to spot. Enemies spotted by the other player cannot be spotted again, but both players can have separate units spotted at the same time. Because of this, Spotting in Co-op is less useful for marking all enemies as in multiplayer, and is more intended to be used to point out major threats to the player's buddy.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software