The Elemental Plane of Fire is an endless landscape of volcanoes, vast oceans of lava, impassable fields of magma and wastelands of super-heated obsidian. It is the home of fire elementals and salamanders, and is ruled by the Grand Sultan of All the Efreet, Marrake al-Sidan al-Hariq ben Lazan, from his palace in the City of Brass.
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| - The Elemental Plane of Fire is an endless landscape of volcanoes, vast oceans of lava, impassable fields of magma and wastelands of super-heated obsidian. It is the home of fire elementals and salamanders, and is ruled by the Grand Sultan of All the Efreet, Marrake al-Sidan al-Hariq ben Lazan, from his palace in the City of Brass.
- In the region of Othanzia, there is a portal that connects the Material Plane to the Elemental Plane of Fire. Long ago, the of the Fire Ashari established an enclave, called Pyrah, around the portal. They guard it to maintain balance and protect the world from the energies and elementals of the Fire Plane.
- Everything is alight on the Elemental Plane of Fire. The ground is nothing more than great, evershifting plates of compressed flame. The air ripples with the heat of continual firestorms, and the most common liquid is magma, not water. The oceans are made of liquid flame, and the mountains ooze with molten lava. Fire survives here without need for fuel or air, but flammables brought onto the plane are consumed readily. The Elemental Plane of Fire has the following traits.
- The Elemental Plane of Fire was an Inner Plane or Elemental Plane of the Great Wheel cosmology and the World Tree cosmology models. After the Spellplague, the Elemental Plane of Fire collapsed into the Elemental Chaos, mixing with all the other Inner Planes. Fire is one of the four elements and two energies that make up the known universe and more than any other element has fascinated sentient beings since the beginning of time. The flickering of a candle, the spark of a flint and steel, or the dying embers of a campfire, all have the potential to grow and engulf the world in flame—can a drop of water, a breath of air, or a mote of dust do the same? Elemental fire is pure flame that does not require air or fuel to burn and can take on a solid, liquid, or gaseous state, yet it will ignite a
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| - Normal gravity (Formerly:) Subjective Directional
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| - Normal Time (Formerly:) Flowing Time
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| - Enhanced Magic: fire-related; Impeded Magic: water-related (Formerly:) Normal Magic with special cases
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| - Fire elementals, efreet, salamanders, azer, jann, pyrohydras
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- 74(xsd:integer)
- 75(xsd:integer)
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| - A Salamander Lancer outside the City of Brass
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| abstract
| - The Elemental Plane of Fire is an endless landscape of volcanoes, vast oceans of lava, impassable fields of magma and wastelands of super-heated obsidian. It is the home of fire elementals and salamanders, and is ruled by the Grand Sultan of All the Efreet, Marrake al-Sidan al-Hariq ben Lazan, from his palace in the City of Brass.
- In the region of Othanzia, there is a portal that connects the Material Plane to the Elemental Plane of Fire. Long ago, the of the Fire Ashari established an enclave, called Pyrah, around the portal. They guard it to maintain balance and protect the world from the energies and elementals of the Fire Plane.
- Everything is alight on the Elemental Plane of Fire. The ground is nothing more than great, evershifting plates of compressed flame. The air ripples with the heat of continual firestorms, and the most common liquid is magma, not water. The oceans are made of liquid flame, and the mountains ooze with molten lava. Fire survives here without need for fuel or air, but flammables brought onto the plane are consumed readily. The Elemental Plane of Fire has the following traits.
* Fire-dominant.
* Enhanced magic. Spells and spell-like abilities with the fire descriptor are both maximized and enlarged (as if the Maximize Spell and Enlarge Spell had been used on them, but the spells don’t require higher-level slots). Spells and spell-like abilities that are already maximized or enlarged are unaffected by this benefit.
* Impeded magic. Spells and spell-like abilities that use or create water (including spells of the Water domain and spells that summon water elementals or outsiders with the water subtype) are impeded.
- The Elemental Plane of Fire was an Inner Plane or Elemental Plane of the Great Wheel cosmology and the World Tree cosmology models. After the Spellplague, the Elemental Plane of Fire collapsed into the Elemental Chaos, mixing with all the other Inner Planes. Fire is one of the four elements and two energies that make up the known universe and more than any other element has fascinated sentient beings since the beginning of time. The flickering of a candle, the spark of a flint and steel, or the dying embers of a campfire, all have the potential to grow and engulf the world in flame—can a drop of water, a breath of air, or a mote of dust do the same? Elemental fire is pure flame that does not require air or fuel to burn and can take on a solid, liquid, or gaseous state, yet it will ignite and consume anything flammable and unprotected from fire.
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