About: Dungeon Master (video game)/YMMV   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is the YMMV page for FTL Games's Dungeon Master, not the person who runs your torture chamber or your tabletop RPG sessions. * Demonic Spiders: Materializers. Spent most of the time ethereal (and difficult to see), only phasing into the physical world for long enough to cast attack spells at you. * Goddamned Bats * Ghosts weren't all that dangerous, but they could pursue you through closed doors and were immune to all weapons except Vorpal Blades and all spells except "weaken nonmaterial monster" spell. * Gigglers stole people's off-hand items (shields, ammunition for ranged weapons) and ran away. The level with which they were chiefly associated had fireball launchers (which could be neutralized), pits (many of which were toggled by pressure plates), and other monsters,

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  • Dungeon Master (video game)/YMMV
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  • This is the YMMV page for FTL Games's Dungeon Master, not the person who runs your torture chamber or your tabletop RPG sessions. * Demonic Spiders: Materializers. Spent most of the time ethereal (and difficult to see), only phasing into the physical world for long enough to cast attack spells at you. * Goddamned Bats * Ghosts weren't all that dangerous, but they could pursue you through closed doors and were immune to all weapons except Vorpal Blades and all spells except "weaken nonmaterial monster" spell. * Gigglers stole people's off-hand items (shields, ammunition for ranged weapons) and ran away. The level with which they were chiefly associated had fireball launchers (which could be neutralized), pits (many of which were toggled by pressure plates), and other monsters,
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  • This is the YMMV page for FTL Games's Dungeon Master, not the person who runs your torture chamber or your tabletop RPG sessions. * Demonic Spiders: Materializers. Spent most of the time ethereal (and difficult to see), only phasing into the physical world for long enough to cast attack spells at you. * Goddamned Bats * Ghosts weren't all that dangerous, but they could pursue you through closed doors and were immune to all weapons except Vorpal Blades and all spells except "weaken nonmaterial monster" spell. * Gigglers stole people's off-hand items (shields, ammunition for ranged weapons) and ran away. The level with which they were chiefly associated had fireball launchers (which could be neutralized), pits (many of which were toggled by pressure plates), and other monsters, so racing around the place trying to chase them down wasn't entirely pleasant. A single second-rank fireball would kill one, though - but only if you had it racked up ready to cast. * Hell Is That Noise: One of the innovations of Dungeon Master was its use of sound to let you know beasts were somewhere in the area. Stereo speakers allowed you to determine the general direction.
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