About: AC2:Crafting 2.0 - The Ultimate Newbie Guide   Sponge Permalink

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  • AC2:Crafting 2.0 - The Ultimate Newbie Guide
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  • 900.0
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  • Stone Mining
  • In order to pull the enchantments off of an item and put the enchantments into Totems, you will need a trophy with the appropriate Essence. If you use the minor Essence, you’ll pull one random enchantment off of the item and get that enchantment back as a Totem – and the item is destroyed. The other Essence pulls ALL the enchantments off of the item, and gives you back a Totem for each enchantment. In either case, the item is destroyed after you pull spells from it.
  • There’s another way to practice – every item creation skill has a Practice recipe. This recipe doesn’t make a useful item – it just makes a practice item, such as a Lugian Army Knife or some other basically useless thing. But it gives you good CXP, and requires a bit less raw material than an actual weapon. However, even the reduced amount is still pretty significant – you will still need a large amount of raw material in order to practice. At higher levels , you’ll probably want to get your raw materials from a dedicated miner and butcher.
  • In game terms, all tools range from level 1 to level 50. But as mentioned earlier, the creation tools are harder to make and use than the resource-gathering tools.
  • Champion: These weapons hit more often. They have a built-in bonus to offensive masteries. You can make this type of weapon for level 30 players and up.
  • The last type of raw material is butchered trait. Butchery Butchery is different from the other skills; it’s not really intended for the “hard-core” crafter, but rather, anyone who’s out killing monsters can be a butcher. You just kill a monster, loot it, and then butcher its corpse!
  • Robes Crafted robes will only come in one flavor at the moment – they are basically classified as Flexible Armor; they have reduced AR but higher vigor boost than a Flexible Breastplate and Flexible Leggings. So if you don’t plan to get hit and want some extra vigor, this may be the way to go. Crafted robes also have three Spellbinding slots, so they can be tailored more than other types of armor. You can make robes for players of level 15 or greater.
  • Learning Levels When you start crafting on a particular day, your character will be ripe and ready to learn new things about crafting. But if you use the same crafting skill many times in the same day, at some point your character will stop being able to take it all in. After that, if you keep practicing the same craft skill that day, you will only earn 75% of the CXP you normally would earn. If you keep practicing more anyway, that number will eventually drop to 50% CXP, and even to 25% CXP.
  • Heavy armor is just denser, more protective armor. A full suit of level 50 Heavy Armor has about 70 more AR than other suits of crafted armor. You can create this type of armor for players that are level 35 and up.
  • You can’t use the /craftskills reset command if you didn’t get any conversion CXP.
  • Once you’ve created a map for one of the five types of resources , you need to follow the map to find the resource. The map will specify the general vicinity of where you should go . But you don’t have to walk the whole way there. In each of the crafting towns is an NPC who will happily teleport you to the general area where your mine is located. Just hand them the map, and you’ll be sent to the right part of the continent.
  • So you’ve got your materials . Now it’s time to create something!
  • Toolmaking Toolmaking, like weaponsmithing and armorsmithing, uses base materials to create something – in this case, tools. There are two categories of tools: those needed for raw-materials gathering, and those needed for creating other things, such as weapons, armor, spellbinding, or even toolmaking.
  • Let’s look at the weapon creation skills. Human Martial Weapons: swords, bows
  • Weaponsmithing go up to level 500 – that’s because it can take a LONG time to master these skills. However, there’s a rule of thumb about what you can create at a given level. Divide your skill by 3, and that’s about the level of weapon you can create. Thus, if you have a skill of 150, you can make about a level 50 sword with high chances of success.
  • Balanced: The variance on these weapons is significantly tighter than normal, meaning the minimum amount of damage these weapons can do is higher than other types. . You can make this type of weapon for level 10 players and up.
  • Note that different types of weapons have different minimum-level requirements. This doesn’t mean that, for instance, an Arcane Weapon is inherently better or more damaging than a Champion Weapon – it just means that Arcane Weapons are more difficult to create and use, and this is modeled in the game with a higher minimum-level requirement.
  • The main reason for these changes is simple: it helps bring people together. Crafters will go to town to craft, and other players will go there to buy things . Since the new crafting system relies on cooperation to a much greater extent than the previous system, it makes sense for the game to help get people into the same area.
  • To create the item, you open the appropriate recipe while standing near an item-creation workshop in town. At the bottom of the recipe will be a little up-arrow and a down-arrow. You use these to enter the level of the item you’re trying to make . As you increase the number, the color of the recipe title will change to give you a hint of how easy or difficult this recipe is for you.
  • The following types of tools can be created: Athame: increases Spellbinding skill
  • Tools also have durability points . Every time they are used, there is a 50% chance they will lose a DP. When a tool loses all of its DP, it disappears.
  • Creating Totems When you try to extract totems from an item, you must succeed at Spellbinding. The rule of thumb is that you need 3x as many skill points as the item’s level requirement. So if the sword requires level 30, you’d need 90 skill in order to be able to extract totems from it to reliably pull one random enchantment from it. If you use the Essence that pulls ALL enchantments from the item, the difficulty is about 30 levels higher, so you’d need 120 skill for a level 30 sword.
  • Weighted: These weapons do significantly more damage than any other type. You can make this type of weapon for level 15 players and up.
  • This number is called your Learning Level, and you can check it any time in the Craft UI.
  • Shaping Hammer: increases Armorcrafting skill There are two different effects that tools can have, depending on what type of tool it is. Tools for mining, logging, and butchery improve your yields. The better the tool, the more materials you get. So a great Hatchet might get you 40 extra lumber per swing. Tools for creating items improve your skill, so a great-quality Shaping Hammer might increase your effective skill level by 30.
  • The first thing you’ll notice about the new system is that items no longer have crafting traits.
  • Tumerok Armor: use Essence of Empathy to pull one random enchantment, Essence of Wisdom to pull all enchantments
  • If he had used the Minor Melee Spellbinding recipe instead, and substituted the Banderling Tooth for a Bloodstone Core
  • These are the Craft Skills that you use to mine the different types of veins. You will be able to use the mine three times before it is dried up. Each time you use it, you will get some motes of raw material. How much material? That depends on several factors:
  • Blue: at least 90% chance of success
  • Chisel: improves Crystal mining yields
  • Craft XP
  • Crucible: increases Refining skill
  • Crystal Mining
  • Dramastic = Iron and Silver
  • Dramastic Refining
  • There are two other types of materials-gathering skills. The first is a sort of middle-management process called Refining. Runewood Refining
  • You’re only allowed to butcher monsters that you have permission to loot. This keeps people from “ninja butchering”, or following other people around and butchering their monsters. Once the corpse has been looted and closed, however, anyone can butcher it – this way, a fellowship can let one person butcher all the corpses, without letting them have all the loot.
  • So you can see that the tool bonus is the largest modifier. Great tools yield great results. But only experts can wield the very best tools! You can’t expect to give a delicate precision instrument to a rank amateur. In game terms, this is modeled by skill restrictions on the tools. The higher your Crystal Mining skill, the better the chisel you can wield. The higher your Woodcutting skill, the better the hatchet you can use. And so on. So increasing the mining skills have two effects: they allow you to use better tools, and they also increase your chance of doubling your yields.
  • Flat Hammer: increases Weaponsmithing skill
  • Flexible:
  • Missile Weapons: use Essence of Cunning to pull one random enchantment, Essence of Guile to pull all enchantments
  • Green: guaranteed success.
  • Hatchet: improves Logging yields
  • Heavy:
  • Human Exotic Weapons: staves, foci, flails, vials
  • Hunting Knife: improves Butchery yields
  • Surveying Bonus: depending on how high your surveying skill is, you will receive up to 40 extra ore per swing.
  • Iron Mining
  • Arcane: These weapons don’t have any special powers – instead, they have a third spellbinding slot, so that they can have an extra spell plugged into them. You can make this type of weapon for level 35 players and up.
  • To butcher, you must have a Hunting Knife of some quality level. The higher your Butchery skill, the better the tool you are able to use.
  • Grey: guaranteed failure. Note that because green-level items are guaranteed to be successful, they do not give you CXP for completing them.
  • Tumerok Martial Weapons: swords, axes, daggers, spears
  • Light:
  • Lugian Armorsmithing
  • Lugian Martial Weapons: swords, axes, hammers
  • Note that DP on weapons is lost whenever you use a skill or perform an auto-attack. Because support classes such as Healers don’t cast quite as often as the more offensive classes, they will find that their weapons last longer than other peoples’ weapons do.
  • Magnifying Glass: increases Toolmaking skill
  • Mattock: improves Silver mining yields
  • Moonglass = Silver and Crystal
  • Moonglass Refining
  • Pickaxe: improves Iron mining yields
  • Purple: at least 10% chance of success
  • Raising Weaponsmithing Skills
  • Red: at least 30% chance of success
  • Reinforced:
  • Rock Hammer: improves Rock mining yields
  • Silver Mining
  • Steel = Wood and Iron
  • Steel Refining
  • Each piece raises your max vigor. The amount increases as your level increases. A full suit of level 50 Flexible Armor would grant 450 extra max vigor . You can make this type of armor for players that are level 15 and up.
  • The Learning Level resets itself the next day.
  • Tumerok Armorsmithing
  • White: at least 70% chance of success
  • Yellow: at least 50% chance of success
  • Similarly, in order to USE the resulting tool, the user must also have 3x the tool’s level in skill. So a Miner can’t use a level 30 Pickaxe until they have 90 skill in Mining.
  • To create a resource-gathering tool of a certain level, your Toolmaking skill needs to be 3x that tool’s level in order to have a good chance of success. So to make a level 30 tool, you’d need 90 Toolmaking skill.
  • There are seven recipes for each type of weapon. Each recipe creates a weapon with different inherent abilities. The choice of recipe also determines what the item looks like.
  • Of course, weapons aren’t the only thing you might want to create… let’s look at armorsmithing. Human Armorsmithing
  • In the old craft system, you improved your abilities by practicing recipes. This is still true, in general, but there is a new underlying system called Craft XP.
  • Also, the Learning Level for one skill doesn’t affect another skill. So if you do reach a lower Learning Level for one craft skill, you can simply switch to practicing a different craft skill.
  • Tukalite = Crystal and Stone In order to make Runewood, Moonglass, Dramastic, Steel, or Tukalite, you’ll need some of both raw materials that make up that item. Then you visit a Refining Workshop. There are six of these in the world, two on each continent. The ones on Osteth are in Cavendo and Cragstone. When you’re near a Refining Workshop, you’ll be able to use the Refining Recipes. These recipes take an equal amount of trait of both types, and turn it into the refined trait. All Refining recipes come in 100-, 500- and 2500-unit variants Refining recipes never fail – you’ll always get some trait back. But the higher your skill, the more trait you’ll get back. At very low skill levels, you get 3.3 unit of refined trait for every 10 units of both material you put in – that is, the smallest recipe returns 33 units of steel for 100 units of wood and 100 units of iron. A master refiner, however, gets more than 80 units of steel for the same amount of initial resources.
  • From there, you’ll need to follow your map to the destination. But surveying maps are rough data, and aren’t as easy to follow as a modern-day roadmap. So when you use your map, you don’t get compass directions telling you where to go – instead, you’ll get a message explaining where you think you are on the map. Here are some examples:
  • Whenever you use a Craft Skill, you earn CXP. 80% of the CXP you earn is automatically put towards the skill you used. So if you earn 10 CXP by butchering a corpse, 8 CXP will automatically go towards your next point of Butchery Skill. The other 2 CXP will go into your “free pool.” You can spend the CXP in your free pool on any crafting skill you want.
  • So let’s walk through how a Spellbinder might use his craft. Say he has found a sword with Sea and Toxicity enchantments on it. He has a Banderling Tooth, which has the Essence of Wrath, so he has all the stuff he needs. He visits a crafting town and stands near a Spellbinding Workshop. There he opens the Major Melee Spellbinding Recipe. He inserts the tooth, the sword, and some raw mined materials, and presses the Craft button. His skill is high, and he is successful today, and he gets back two Totems: a Totem of Sea, and a Totem of Toxicity. All the items he put into the recipe are destroyed.
  • Total amount per swing = Continent Mod + Surveying Bonus + Tool Bonus +
  • “You're close to the map's destination, and you're about as close as you were before.”
  • Magic Weapons: use Essence of Courage to pull one random enchantment, Essence of Valor to pull all enchantments
  • Human Armor: use Essence of Reason to pull one random enchantment, Essence of Inspiration to pull all enchantments
  • Notice how these messages actually have two parts. The first part gives you your general bearings: very far away, somewhere in between, or close by. The second part of the message tells you how you think you’re progressing since the last time you checked your map. So if you wander around for a minute and then check again, it will tell you if you’ve gotten closer or not since the last time you checked.
  • There’s also another restriction – the killer of the monster must be no more than 8 levels higher than the monster. Otherwise, the killer decimates the monster so badly that no butcherable materials are left behind!
  • “You’re not too far from the map’s destination, and you feel you’re headed in the right direction.”
  • Once you’ve found the destination, you use the map one final time, and instead of getting another clue, the resource appears in front of you, and the surveying map disappears. You’ve found it, time to mine it for raw materials! You can mine it three times before it disappears. So let’s talk about the mining skills! Woodcutting
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