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Map Maker is the third of the three editors in MyGameBuilder.

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  • Map Maker
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  • Map Maker is the third of the three editors in MyGameBuilder.
  • Map Maker are the people who create a Map and they are the one who do the Map Service. Once a hero/player recruit a mapmaker he/she will stay at the headquarter until the battle end
  • The Map Maker or Map Editor, is a feature that allows players to create their own maps in the game. Anyone who plays this game can create their own maps. To access to the map maker feature, tap on the settings icon then press the "map maker" button beside the "credits" button. This is not a game mode but an extras. This is based on a popular feature that appears in many games in the traditional game consoles like the PSP, many of the PSP games have the "level editor" feature (there can be other names that depicts the same thing) that players can build test and save&submit their own levels...
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dbkwik:brawlstarsc...iPageUsesTemplate
abstract
  • Map Maker is the third of the three editors in MyGameBuilder.
  • Map Maker are the people who create a Map and they are the one who do the Map Service. Once a hero/player recruit a mapmaker he/she will stay at the headquarter until the battle end
  • The Map Maker or Map Editor, is a feature that allows players to create their own maps in the game. Anyone who plays this game can create their own maps. To access to the map maker feature, tap on the settings icon then press the "map maker" button beside the "credits" button. This is not a game mode but an extras. This is based on a popular feature that appears in many games in the traditional game consoles like the PSP, many of the PSP games have the "level editor" feature (there can be other names that depicts the same thing) that players can build test and save&submit their own levels... When you accesses to the map maker, you are are asked to create a new map or to select an existing map (explained later), when you select the "create a new map" button then it will ask you to choose a game mode then the environment for the map (however there is only one available environment in the brawl ball and smash n grab mode but its not confirmed) and the size of the map (default size is 17×33 for small maps and 60×60 for showdown maps) and the time of the game (bounty heist brawl ball (including overtime), these settings can be changed at the later time and anytime. After selecting the map configuration you will be sent to the map making screen. The map will be empty but the objective item will be located on the map by default which cannot be deleted, but they can be moved to anywhere on the map and its not necessarily limited to the center of the map for example. The player can also adjust the property of the object when its on the map: example includes the gem mine spawn speed, safe health, and the power-up box health etc. In the map editor screen, the player can pinch to zoom in or zoom out to (to suit the editing), and the player can tap or drag objects that is from the bottom part of the screen (interface) to add it into the map. All the objects can be used in the map and everything is initially available to use for the map, which means that it does not need to be unlocked to use unlike in some console games. There are many different kind objects that can be added into the map, the interface shows the 5 available objects and the player can press the arrows to see more objects and add. The objects that are added into the map cannot be rotated, because it dosent really serve a purpose to the game as the real game does not use the rotation feature and just uses the different looks of the same object. The wall tiles has patterns on top of it which makes the walls have multiple looks, these patterns are not random and has usually 2-3 different looks. The walls pattern can be changed by clicking on the wall tile on the map and it will show you which wall pattern you want, of course this is aesthetic and does not affect how the walls works. There is a very useful and important function in this feature is that players can import and export their map files so that they can safe keep the file and will never get lost and to easily send the map file from the storage to the account, the import and export feature also allows players to share their map in the raw format much easier to the other players and the developers. Their exact function are explained more below. This cool and important feature is based on the PSP save file system that allows players import and export their save files to anywhere and which can also saves the import and export files inside the console or the memstick.
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