About: The Covenant (level)/Walkthrough   Sponge Permalink

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The recommended active skulls for this mission are Tough Luck, Fog, Famine, Tilt, Thunderstorm, and Mythic. Those wishing to maximize points should activate the Tough Luck skull, which is only a slight inconvenience; and Famine, which makes the third tower much more difficult, but is worth the modifier. You should always go through this level at least twice before considering to activate the Fog skull—the opening battle and indoor firefights could be irritating, since it is fairly easy for enemies to flank you. Thunderstorm is a good choice for skilled players—it may slow your progress with the number of promoted opponents, but the additional points are a more-than-reasonable compensation. Tilt is normally an irritation during head-on battles, but if you use Plasma Pistols or Needlers agai

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  • The Covenant (level)/Walkthrough
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  • The recommended active skulls for this mission are Tough Luck, Fog, Famine, Tilt, Thunderstorm, and Mythic. Those wishing to maximize points should activate the Tough Luck skull, which is only a slight inconvenience; and Famine, which makes the third tower much more difficult, but is worth the modifier. You should always go through this level at least twice before considering to activate the Fog skull—the opening battle and indoor firefights could be irritating, since it is fairly easy for enemies to flank you. Thunderstorm is a good choice for skilled players—it may slow your progress with the number of promoted opponents, but the additional points are a more-than-reasonable compensation. Tilt is normally an irritation during head-on battles, but if you use Plasma Pistols or Needlers agai
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Title
  • Halo 3 Campaign Walkthrough for:
Before
  • The Ark
Years
  • The Covenant
After
  • Cortana
abstract
  • The recommended active skulls for this mission are Tough Luck, Fog, Famine, Tilt, Thunderstorm, and Mythic. Those wishing to maximize points should activate the Tough Luck skull, which is only a slight inconvenience; and Famine, which makes the third tower much more difficult, but is worth the modifier. You should always go through this level at least twice before considering to activate the Fog skull—the opening battle and indoor firefights could be irritating, since it is fairly easy for enemies to flank you. Thunderstorm is a good choice for skilled players—it may slow your progress with the number of promoted opponents, but the additional points are a more-than-reasonable compensation. Tilt is normally an irritation during head-on battles, but if you use Plasma Pistols or Needlers against Brutes, and Beam Rifles against the first two Brute Chieftains, you'll barely notice that the skull is active. For Mythic, you'll need more ammo to take out enemies like the Brutes, but the score is doubled to compensate. Remember this: when Mythic is activated, it doesn't protect them from headshot kills. In addition, Mythic will strengthen the Arbiter's health and shield. If you don't want it to be too hard, either activate Famine or Mythic, not both. Another good choice for this level is the Grunt Birthday Skull. Even though you will not get points for it, it will make the mission much easier because there are many Grunts that are close together, thus making it easier to kill them. The Cowbell skull should be turned on, to supplement the effect of Grunt Birthday Party.
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