About: Ranged/Level up table   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Ranged/Level up table
dcterms:subject
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dbkwik:runescape/p...iPageUsesTemplate
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  • *Each level in Ranged slightly increases the power and accuracy of a player's ranged attacks
freeplay
  • *Ability to use Fragmentation Shot *Ability to wield Willow shortbow *Ability to wield Willow shieldbow *Ability to wield Willow composite bow *Ability to throw Steel javelins *Ability to throw Steel throwing knifes *Ability to equip Studded leather armour *Ability to wield Blood spindle shortbow while Dungeoneering *Ability to wield Blood spindle longbow while Dungeoneering *Ability to use Marmaros arrows while Dungeoneering *Ability to equip Paraleather armour while Dungeoneering *One of the requirements for the Lumbridge and Draynor introductory tasks
  • *Ability to throw Black throwing knives
  • *Ability to use Binding Shot
  • *Ability to use Dazing Shot
  • *Ability to use Deadshot
  • *Ability to use Snap-Shot
  • *Ability to wield Magic shieldbow (sighted)
  • *Skill mastery
  • *Ability to wield Magic shortbow *Ability to wield Magic shieldbow *Ability to throw Rune javelins *Ability to throw Rune throwing knifes *Ability to equip Blue dragonhide armour *Ability to wield Bovistrangler shortbow while Dungeoneering *Ability to wield Bovistrangler longbow while Dungeoneering *Ability to use Zephyrium arrows while Dungeoneering *Ability to equip Spinoleather armour while Dungeoneering *Ability to wield Zephyrium knives in Daemonheim
  • *Ability to wield Shortbow *Ability to wield Shieldbow *Ability to wield Boogie bow *Ability to wield Crossbow *Ability to wield Phoenix crossbow *Ability to wield Chargebow *Ability to wield Kayle's chargebow after completing The Blood Pact *Ability to throw Bronze javelins *Ability to throw Bronze throwing knives *Ability to wield Tangle gum shortbow while Dungeoneering *Ability to wield Tangle gum longbow while Dungeoneering *Ability to use Novite arrows while Dungeoneering *Ability to equip Protoleather armour while Dungeoneering *Ability to use Piercing Shot
  • *Ability to wield Maple shortbow *Ability to wield Maple shieldbow *Ability to wield Utuku shortbow while Dungeoneering *Ability to wield Utuku longbow while Dungeoneering *Ability to use Kratonite arrows while Dungeoneering *Ability to equip Archleather armour while Dungeoneering *Ability to wield Carapace armour *Ability to throw Mithril javelins *Ability to throw Mithril throwing knives
  • *Ability to wield Seeping elm shortbow while Dungeoneering *Ability to wield Seeping elm longbow while Dungeoneering *Ability to use Bathus arrows while Dungeoneering *Ability to equip Subleather armour while Dungeoneering *Ability to throw Iron javelins *Ability to throw Iron throwing knives
  • *Ability to wield Maple longbow (sighted) *Ability to wield Gravite shortbow *Ability to use Ricochet
  • *Ability to wield Oak shortbow *Ability to wield Oak shieldbow *Required to complete the Lumbridge and Draynor Introductory Tasks
  • *Ability to equip Green dragonhide armour *Ability to equip Green dragonhide body *Ability to wield Yew shortbow *Ability to wield Yew shieldbow *Ability to throw Adamant javelins *Ability to throw Adamant throwing knives
Members
  • *Required to start Do No Evil *Ability to wield Magic composite bow *Ability to wield Seercull *Ability to wield Rune crossbow *Ability to throw Rune darts *Ability to throw Rune throwing axes *Ability to wield Hunters' crossbow *Ability to wield Orange salamander *Ability to equip Ava's accumulator after completing Animal Magnetism *Ability to equip Ava's alerter after completing Do No Evil *Ability to wield Zephyrium knives in Daemonheim *Optional requirement in the Fremennik Province medium tasks
  • *Ability to wield Chaotic crossbow *Ability to wield Bow (class 5) in Stealing Creation *Ability to equip Coif (class 5) in Stealing Creation *Ability to equip Leather body (class 5) in Stealing Creation *Ability to equip Chaps (class 5) in Stealing Creation *Ability to wield Zaryte bow *Ability to wield Royal crossbow *Ability to wield Ancient repriser *Ability to wield Entgallow shortbow while Dungeoneering *Ability to wield Entgallow longbow while Dungeoneering *Ability to use Gorgonite arrows while Dungeoneering *Ability to equip Megaleather armour while Dungeoneering *Ability to wear Swift gloves *Ability to equip Pernix armour *Ability to use Scrimshaw of Cruelty *Ability to wield Gorgonite knives in Daemonheim
  • *Ability to throw Steel darts *Ability to throw Steel throwing axes *Ability to throw Corrupt Morrigan's javelins *Ability to throw Corrupt Morrigan's throwing axes *Ability to equip Corrupt Morrigan's Equipment *Ability to equip Focus sight *Ability to equip Full Slayer helmet after completing Smoking Kills *Ability to wield Bow (Class 2) in Stealing Creation *Ability to equip Coif (Class 2) in Stealing Creation *Ability to equip Leather body (Class 2) in Stealing Creation *Ability to equip Chaps (Class 2) in Stealing Creation *Ability to wield Marmaros knives in Daemonheim
  • *Ability to equip Third-age armour *Ability to equip royal dragonhide armour
  • *Ability to wield Dark bow *Ability to wield Crystal bow after completing Roving Elves *Ability to equip Karil's equipment *Ability to equip Armadyl armour *Ability to wield Karil's crossbow and Karil's pistol crossbow (and its' off-hand variant)*Ability to wield Black salamander *Ability to wield Tainted repriser *Ability to access Armadyl's Eyrie in the God Wars Dungeon *Ability to wield Corpsethorn shortbow while Dungeoneering *Ability to wield Corpsethorn longbow while Dungeoneering *Ability to use Katagon arrows while Dungeoneering *Ability to equip Stegoleather armour while Dungeoneering *Ability to wield Katagon knives in Daemonheim *One of the requirements for the Tirannwn hard tasks
  • * Ability to equip Grounding boots
  • *Ability to equip Mercenary's gloves
  • *Ability to throw Chinchompas
  • *Ability to use Escape
  • *Ability to use Incendiary Shot
  • *Ability to use Needle Strike
  • *Ability to use Snipe
  • *Ability to use Unload
  • *Ability to use bolas
  • *Ability to wield Adamant crossbow
  • *Ability to wield Black crossbow
  • *Ability to wield Blurite crossbow
  • *Ability to wield Dorgeshuun crossbow
  • *Ability to wield Iron crossbow
  • *Ability to wield Mithril crossbow
  • *Ability to wield Sagaie
  • *Ability to wield Steel crossbow
  • *Ability to wield the Seren godbow
  • *Required to complete the Ardougne Medium Tasks
  • *Required to complete the Falador Medium Tasks
  • *Required to start The Curse of Arrav
  • *Required to start The Path of Glouphrie
  • *Ability to wield Zanik's crossbow after completing The Chosen Commander
  • * Ability to wield Hexhunter bow while Dungeoneering
  • *Required to complete the Seers' Village Hard Tasks
  • *Required to start Spirits of the Elid *Ability to use Rapid Fire *One of the requirements for the Desert medium tasks
  • *Ability to wield Saradomin bow *Ability to wield Guthix bow *Ability to wield Zamorak bow *Ability to throw Red chinchompas *Ability to use Broad arrows *Ability to use Broad-tipped bolts *Ability to use Bombardment *Ability to wear Red dragonhide armour
  • *Ability to wield Sagittarian shortbow while Dungeoneering *Ability to wield Sagittarian longbow while Dungeoneering *Ability to use Sagittarian arrows while Dungeoneering *Ability to equip Sagittarian equipment while Dungeoneering *Ability to purchase Ranged cape *Ability to wield Primal knives in Daemonheim
  • *Ability to throw Iron darts *Ability to throw Iron throwing axes *Ability to wield Bathus knives in Daemonheim
  • *Ability to throw Adamant darts *Ability to throw Adamant throwing axes *Ability to wield Sacred clay bow *Ability to equip Ranger boots *Ability to equip Robin Hood hat *Ability to equip Spined armour after completing The Fremennik Trials *Ability to wield Bow (Class 3) in Stealing Creation *Ability to equip Coif (Class 3) in Stealing Creation *Ability to equip Leather body (Class 3) in Stealing Creation *Ability to equip Chaps (Class 3) in Stealing Creation *Ability to wield Spinebeam shortbow while Dungeoneering *Ability to wield Spinebeam longbow while Dungeoneering *Ability to use Fractite arrows while Dungeoneering *Ability to equip Dromoleather armour while Dungeoneering *Required to start Cabin Fever *Required to start Temple of Ikov *Required to complete three of thethe Seers' Village Medium Tasks and one of the the Seers' Village Elite Tasks *Ability to wield Fractite knives in Daemonheim
  • *Ability to throw Bronze darts *Ability to throw Bronze throwing axes *Ability to equip Archer helm after completing Fremennik Trials *Ability to wield Bronze crossbow *Ability to wield Bow (Class 1) in Stealing Creation *Ability to equip Coif (Class 1) in Stealing Creation *Ability to equip Leather body (Class 1) in Stealing Creation *Ability to equip Chaps (Class 1) in Stealing Creation *Ability to wield Novite knives in Daemonheim
  • *Ability to wield Ogre bow after completing Big Chompy Bird Hunting *Ability to wield Ogre composite bow after completing Zogre Flesh Eaters *Ability to throw Mithril darts *Ability to throw Mithril throwing axes *Ability to equip Snakeskin armour *Ability to wield Swamp lizard *Ability to equip Ava's Attractor after completing Animal Magnetism *Required to start Animal Magnetism *Required to start Big Chompy Bird Hunting *Required to start Zogre Flesh Eaters *Ability to wield Kratonite knives in Daemonheim *Required to complete the Daemonheim Easy Tasks, the Daemonheim Medium Tasks and the Daemonheim Hard Tasks *Ability to equip Ava's attractor after completing Animal Magnetism
  • *Ability to equip Trickster armour *Ability to equip Vanguard armour *Ability to wield Death Lotus darts and its off-hand equivalent *Ability to use Scrimshaw of Ranging *Ability to use Death's Swiftness after completing The World Wakes
  • *Ability to throw Morrigan's javelins *Ability to throw Morrigan's throwing axes *Ability to equip Morrigan's equipment
  • *Ability to wield Hand cannons after completing Forgiveness of a Chaos Dwarf *Ability to wield Armadyl crossbow and Off-hand_Armadyl_crossbow *Required to start Within the Light *One of the requirements for the New Varrock elite tasks
  • *Ability to equip Void Knight equipment *Required to complete the Karamja Hard Tasks
  • *Ability to throw Black darts *Required to start Underground Pass
  • *Ability to wield Dragon crossbow *Ability to throw Dragon darts *Ability to throw Toktz-Xil-Ul *Ability to equip Penance skirt *Ability to wield Red salamander *Ability to wield Bow (Class 4) in Stealing Creation *Ability to equip Coif (Class 4) in Stealing Creation *Ability to equip Leather body (Class 4) in Stealing Creation *Ability to equip Chaps (Class 4) in Stealing Creation *Ability to wield Thigat shortbow while Dungeoneering *Ability to wield Thigat longbow while Dungeoneering *Ability to use Argonite arrows while Dungeoneering *Ability to equip Gallileather armour while Dungeoneering *Required to start Mourning's End Part I *Ability to wield Argonite knives in Daemonheim *Ability to wear black dragonhide armour and blessed dragonhide armour
  • *Ability to wield Grave creeper shortbow while Dungeoneering *Ability to wield Grave creeper longbow while Dungeoneering *Ability to use Promethium arrows while Dungeoneering *Ability to equip Tyrannoleather armour while Dungeoneering *Ability to equip Dominion crossbows in the Dominion Tower *Ability to wield Promethium knives in Daemonheim *Ability to wield noxious longbow *Ability to wield Ascension crossbow and Off-hand Ascension crossbow *Ability to wield Kalphite repriser *Ability to wield the Hellfire bow
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