About: Adventure Gameplay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Adventure gameplay takes place in a 2D side-scrolling environment, where players maneuver through the world by using their character's platforming and attack abilities. In many parts of the world, players will travel on different paths in an area depending on their character class -- for example, Ferrics can pass through steam vents when climbing up walls while others cannot, and Crags can break certain barriers with their flails that the others cannot. As players progress from area to area, each of these "rooms" are marked on their area map, and are also shown on the mini-map in the HUD. In most cases, players will be traveling through areas on the Ground during a specific mission, though players are able to drop to areas whenever they like.

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  • Adventure Gameplay
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  • Adventure gameplay takes place in a 2D side-scrolling environment, where players maneuver through the world by using their character's platforming and attack abilities. In many parts of the world, players will travel on different paths in an area depending on their character class -- for example, Ferrics can pass through steam vents when climbing up walls while others cannot, and Crags can break certain barriers with their flails that the others cannot. As players progress from area to area, each of these "rooms" are marked on their area map, and are also shown on the mini-map in the HUD. In most cases, players will be traveling through areas on the Ground during a specific mission, though players are able to drop to areas whenever they like.
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abstract
  • Adventure gameplay takes place in a 2D side-scrolling environment, where players maneuver through the world by using their character's platforming and attack abilities. In many parts of the world, players will travel on different paths in an area depending on their character class -- for example, Ferrics can pass through steam vents when climbing up walls while others cannot, and Crags can break certain barriers with their flails that the others cannot. As players progress from area to area, each of these "rooms" are marked on their area map, and are also shown on the mini-map in the HUD. In most cases, players will be traveling through areas on the Ground during a specific mission, though players are able to drop to areas whenever they like.
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