Vossler is a weak boss and should be easy to take out. He will be accompanied by three Imperial Swordsmen who are of level 17–19, and have a 50% chance of having Haste. They have 845 HP and are immune against Sleep, Reverse, and Lure. Fran will be afflicted with Berserk, and can dispose of the sidekicks with ease. If Basch is in the party, Vossler will only target him; without Basch, he will attack the party at random. When Vossler senses magick being cast, he will start casting Reflect. His initial Shell and Haste protection will wear off as the battle continues.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Vossler is a weak boss and should be easy to take out. He will be accompanied by three Imperial Swordsmen who are of level 17–19, and have a 50% chance of having Haste. They have 845 HP and are immune against Sleep, Reverse, and Lure. Fran will be afflicted with Berserk, and can dispose of the sidekicks with ease. If Basch is in the party, Vossler will only target him; without Basch, he will attack the party at random. When Vossler senses magick being cast, he will start casting Reflect. His initial Shell and Haste protection will wear off as the battle continues.
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Level
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CP
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Strength
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dcterms:subject
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Attack power
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doom
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Gil
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silence
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petrify
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Blind
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Poison
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Steal
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Evade
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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Defense
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Speed
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shell
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Name
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MP
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Type
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Romaji
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magick resist
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magick power
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Vitality
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haste
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Exp
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Oil
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Genus
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Disease
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Class
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Japanese
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Character
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Reverse
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HP
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Release
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LP
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Location
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conditional augments
| - If HP <50% - Ignore Evade, Normal Damage+; if Enrage - Attack CT0
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innate augments
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technicks
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Lure
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magicks
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immobilize
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disable
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Combo
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abstract
| - Vossler is a weak boss and should be easy to take out. He will be accompanied by three Imperial Swordsmen who are of level 17–19, and have a 50% chance of having Haste. They have 845 HP and are immune against Sleep, Reverse, and Lure. Fran will be afflicted with Berserk, and can dispose of the sidekicks with ease. If Basch is in the party, Vossler will only target him; without Basch, he will attack the party at random. When Vossler senses magick being cast, he will start casting Reflect. His initial Shell and Haste protection will wear off as the battle continues. When Vossler's HP is depleted by 40%, he will start using Enrage, which enables him to attack instantly. This will help him build a combo of up to 12 hits and can be dangerous. When the battle ends Vossler will apologize to Basch, and ask him to continue his duty, protecting Ashe.
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