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Below is the full text to objnam.c from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/objnam.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 3.0.0/objnam.c
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  • Below is the full text to objnam.c from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/objnam.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to objnam.c from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/objnam.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)objnam.c 3.0 88/11/30 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. 7. #define PREFIX 30 8. 9. /* We want the player to be able to learn what key goes in what lock. */ 10. const char *keystr[N_LOX] = { "round", "square", "triangular", "oval", 11. "octagonal", "hexagonal", "cylindrical", 12. "irregular", "conical", "wedge-shaped" }, 13. *lockstr[N_LOX] = { "round", "square", "triangular", "oval", 14. "octagonal", "hexagonal", "wide", 15. "notched", "large round", "large square" }; 16. 17. static int rnd_class P((int,int)); 18. 19. static int 20. named_key(s) register char *s; { 21. char tc[BUFSZ]; 22. register int i; 23. 24. for(i=0; i<10; i++) { 25. Strcpy(tc, keystr[i]); 26. Strcat(tc, " key"); 27. if(!strcmp(s,tc)) return(i+1); 28. } 29. return(0); 30. } 31. 32. static int 33. named_box(s) 34. register char *s; 35. { 36. char tc[BUFSZ]; 37. register int i; 38. 39. for(i=0; i<10; i++) { 40. Strcpy(tc, lockstr[i]); 41. Strcat(tc, " keyhole)"); 42. if(!strcmp(s,tc)) return(i+1); 43. } 44. return(0); 45. } 46. 47. static char * 48. strprepend(s,pref) register char *s, *pref; { 49. register int i = strlen(pref); 50. if(i > PREFIX) { 51. pline("WARNING: prefix too short."); 52. return(s); 53. } 54. s -= i; 55. (void) strncpy(s, pref, i); /* do not copy trailing 0 */ 56. return(s); 57. } 58. 59. static char * 60. sitoa(a) int a; { 61. #ifdef LINT /* static char buf[13]; */ 62. char buf[13]; 63. #else 64. static char buf[13]; 65. #endif 66. Sprintf(buf, (a < 0) ? "%d" : "+%d", a); 67. return(buf); 68. } 69. 70. char * 71. typename(otyp) 72. register int otyp; 73. { 74. #ifdef LINT /* static char buf[BUFSZ]; */ 75. char buf[BUFSZ]; 76. #else 77. static char buf[BUFSZ]; 78. #endif 79. register struct objclass *ocl = &objects[otyp]; 80. register char *an = ocl->oc_name; 81. register char *dn = ocl->oc_descr; 82. register char *un = ocl->oc_uname; 83. register int nn = ocl->oc_name_known; 84. switch(ocl->oc_olet) { 85. case POTION_SYM: 86. Strcpy(buf, "potion"); 87. break; 88. case SCROLL_SYM: 89. Strcpy(buf, "scroll"); 90. break; 91. case WAND_SYM: 92. Strcpy(buf, "wand"); 93. break; 94. #ifdef SPELLS 95. case SPBOOK_SYM: 96. Strcpy(buf, "spellbook"); 97. break; 98. #endif 99. case RING_SYM: 100. Strcpy(buf, "ring"); 101. break; 102. case AMULET_SYM: 103. if(nn) 104. Strcpy(buf,an); 105. else 106. Strcpy(buf,"amulet"); 107. if(un) 108. Sprintf(eos(buf)," called %s",un); 109. if(dn) 110. Sprintf(eos(buf)," (%s)",dn); 111. return(buf); 112. default: 113. if(nn) { 114. Strcpy(buf, an); 115. if(otyp >= TURQUOISE && otyp <= JADE) 116. Strcat(buf, " stone"); 117. if(un) 118. Sprintf(eos(buf), " called %s", un); 119. if(dn) 120. Sprintf(eos(buf), " (%s)", dn); 121. } else { 122. Strcpy(buf, dn ? dn : an); 123. if(ocl->oc_olet == GEM_SYM) { 124. if (otyp == LOADSTONE || otyp == LUCKSTONE) 125. Strcat(buf, " stone"); 126. else 127. Strcat(buf, " gem"); 128. } 129. if(un) 130. Sprintf(eos(buf), " called %s", un); 131. } 132. return(buf); 133. } 134. /* here for ring/scroll/potion/wand */ 135. if(nn) 136. Sprintf(eos(buf), " of %s", an); 137. if(un) 138. Sprintf(eos(buf), " called %s", un); 139. if(dn) 140. Sprintf(eos(buf), " (%s)", dn); 141. return(buf); 142. } 143. 144. /* Give the name of an object seen at a distance. Unlike xname/doname, 145. * we don't want to set dknown if it's not set already. The kludge used is 146. * to temporarily set Blind so that xname() skips the dknown setting. This 147. * assumes that we don't want to do this too often; if this function becomes 148. * frequently used, it'd probably be better to pass a parameter to xname() 149. * or doname() instead. 150. */ 151. char * 152. distant_name(obj, func) 153. register struct obj *obj; 154. char *(*func) P((struct obj *)); 155. { 156. char *str; 157. 158. long save_Blinded = Blinded; 159. Blinded = 1; 160. str = func(obj); 161. Blinded = save_Blinded; 162. return str; 163. } 164. 165. char * 166. xname(obj) 167. register struct obj *obj; 168. { 169. #ifdef LINT /* lint may handle static decl poorly -- static char bufr[]; */ 170. char bufr[BUFSZ]; 171. #else 172. static char bufr[BUFSZ]; 173. #endif 174. register char *buf = &(bufr[PREFIX]); /* leave room for "17 -3 " */ 175. register int nn = objects[obj->otyp].oc_name_known; 176. register char *an = objects[obj->otyp].oc_name; 177. register char *dn = objects[obj->otyp].oc_descr; 178. register char *un = objects[obj->otyp].oc_uname; 179. 180. buf[0] = 0; 181. if(!Blind) obj->dknown=1; 182. switch(obj->olet) { 183. case AMULET_SYM: 184. if(obj->otyp == AMULET_OF_YENDOR) { 185. Strcpy(buf, (obj->spe < 0 && obj->known) ? 186. "cheap plastic imitation of the " : ""); 187. Strcat(buf, an); 188. } else if (!obj->dknown) 189. Strcpy(buf, "amulet"); 190. else if (nn) 191. Strcpy(buf, an); 192. else if (un) 193. Sprintf(buf,"amulet called %s", un); 194. else 195. Sprintf(buf,"%s amulet", dn); 196. break; 197. case WEAPON_SYM: 198. if(obj->otyp <= SHURIKEN && obj->opoisoned) 199. Strcpy(buf, "poisoned "); 200. case VENOM_SYM: 201. case TOOL_SYM: 202. if(nn) Strcat(buf, an); 203. else Strcat(buf, dn); 204. if(obj->otyp == FIGURINE && obj->known) { 205. Sprintf(eos(buf), " of a%s %s", 206. index(vowels, *mons[obj->corpsenm].mname) 207. ? "n" : "", 208. mons[obj->corpsenm].mname); 209. break; 210. } 211. break; 212. case ARMOR_SYM: 213. if(obj->otyp==DRAGON_SCALE_MAIL) { 214. Sprintf(buf, "%s scale mail", 215. mons[obj->corpsenm].mname); 216. break; 217. } 218. 219. if(is_boots(obj) || is_gloves(obj)) Strcpy(buf,"pair of "); 220. 221. if(nn) Strcat(buf, an); 222. else if(un) { 223. if(is_boots(obj)) 224. Strcat(buf,"boots"); 225. else if(is_gloves(obj)) 226. Strcat(buf,"gloves"); 227. else if(is_cloak(obj)) 228. Strcpy(buf,"cloak"); 229. else if(is_helmet(obj)) 230. Strcpy(buf,"helmet"); 231. else if(is_shield(obj)) 232. Strcpy(buf,"shield"); 233. else 234. Strcpy(buf,"armor"); 235. Strcat(buf, " called "); 236. Strcat(buf, un); 237. } else Strcat(buf, dn); 238. break; 239. case FOOD_SYM: 240. if (obj->otyp == SLIME_MOLD) { 241. register struct fruit *f; 242. 243. for(f=ffruit; f; f = f->nextf) { 244. if(f->fid == obj->spe) { 245. Strcpy(buf, f->fname); 246. break; 247. } 248. } 249. if (!f) impossible("Bad fruit #%d?", obj->spe); 250. break; 251. } 252. Strcpy(buf, an); 253. if(obj->otyp == TIN && obj->known) { 254. if(obj->spe > 0) 255. Strcat(buf, " of spinach"); 256. else if (mons[obj->corpsenm].mlet == S_FUNGUS) 257. Sprintf(eos(buf), " of %s", mons[obj->corpsenm].mname); 258. else if(obj->corpsenm >= 0) 259. Sprintf(eos(buf), " of %s meat", mons[obj->corpsenm].mname); 260. else Strcpy(buf, "empty tin"); 261. } 262. break; 263. case CHAIN_SYM: 264. Strcpy(buf, an); 265. break; 266. case ROCK_SYM: 267. if(obj->otyp == STATUE) 268. Sprintf(buf, "%s of a%s %s", an, 269. (index(vowels, *(mons[obj->corpsenm].mname))) ? "n" : "", 270. mons[obj->corpsenm].mname); 271. else Strcpy(buf, an); 272. break; 273. case BALL_SYM: 274. Sprintf(buf, "%sheavy iron ball", 275. (obj->owt > objects[obj->otyp].oc_weight) ? "very " : ""); 276. break; 277. case POTION_SYM: 278. if(nn || un || !obj->dknown) { 279. Strcpy(buf, "potion"); 280. if(!obj->dknown) break; 281. if(nn) { 282. Strcat(buf, " of "); 283. if(obj->otyp == POT_WATER && 284. objects[POT_WATER].oc_name_known && 285. (obj->bknown || pl_character[0] == 'P') && 286. (obj->blessed || obj->cursed)) { 287. Strcat(buf, obj->blessed ? "holy " : "unholy "); 288. } 289. Strcat(buf, an); 290. } else { 291. Strcat(buf, " called "); 292. Strcat(buf, un); 293. } 294. } else { 295. Strcpy(buf, dn); 296. Strcat(buf, " potion"); 297. } 298. break; 299. case SCROLL_SYM: 300. Strcpy(buf, "scroll"); 301. if(!obj->dknown) break; 302. if(nn) { 303. Strcat(buf, " of "); 304. Strcat(buf, an); 305. } else if(un) { 306. Strcat(buf, " called "); 307. Strcat(buf, un); 308. } else { 309. Strcat(buf, " labeled "); 310. Strcat(buf, dn); 311. } 312. break; 313. case WAND_SYM: 314. if(!obj->dknown) 315. Sprintf(buf, "wand"); 316. else if(nn) 317. Sprintf(buf, "wand of %s", an); 318. else if(un) 319. Sprintf(buf, "wand called %s", un); 320. else 321. Sprintf(buf, "%s wand", dn); 322. break; 323. #ifdef SPELLS 324. case SPBOOK_SYM: 325. if(!obj->dknown) 326. Sprintf(buf, "spellbook"); 327. else if(nn) 328. Sprintf(buf, "spellbook of %s", an); 329. else if(un) 330. Sprintf(buf, "spellbook called %s", un); 331. else 332. Sprintf(buf, "%s spellbook", dn); 333. break; 334. #endif 335. case RING_SYM: 336. if(!obj->dknown) 337. Sprintf(buf, "ring"); 338. else if(nn) 339. Sprintf(buf, "ring of %s", an); 340. else if(un) 341. Sprintf(buf, "ring called %s", un); 342. else 343. Sprintf(buf, "%s ring", dn); 344. break; 345. case GEM_SYM: 346. if(!obj->dknown) { 347. if (obj->otyp == ROCK || obj->otyp == LOADSTONE 348. || obj->otyp == LUCKSTONE) 349. Strcpy(buf, "stone"); 350. else 351. Strcpy(buf, "gem"); 352. break; 353. } 354. if(!nn) { 355. char *rock=(obj->otyp==LOADSTONE||obj->otyp==LUCKSTONE) 356. ? "stone" : "gem"; 357. if(un) Sprintf(buf,"%s called %s", rock, un); 358. else Sprintf(buf, "%s %s", dn, rock); 359. break; 360. } 361. Strcpy(buf, an); 362. if(obj->otyp >= TURQUOISE && obj->otyp <= JADE) 363. Strcat(buf, " stone"); 364. break; 365. default: 366. Sprintf(buf,"glorkum %c (0%o) %u %d", 367. obj->olet,obj->olet,obj->otyp,obj->spe); 368. } 369. if(obj->quan != 1) Strcpy(buf, makeplural(buf)); 370. 371. if(obj->onamelth) { 372. Strcat(buf, " named "); 373. Strcat(buf, ONAME(obj)); 374. } 375. return(buf); 376. } 377. 378. char * 379. doname(obj) 380. register struct obj *obj; 381. { 382. boolean ispoisoned = FALSE; 383. char prefix[PREFIX]; 384. char tmpbuf[PREFIX+1]; 385. /* when we have to add something at the start of prefix instead of the 386. * end (Strcat is used on the end) 387. */ 388. register char *bp = xname(obj); 389. /* When using xname, we want "poisoned arrow", and when using 390. * doname, we want "poisoned +0 arrow". This kludge is about the only 391. * way to do it, at least until someone overhauls xname() and doname(), 392. * combining both into one function taking a parameter. 393. */ 394. if (!strncmp(bp, "poisoned ", 9)) { 395. bp += 9; 396. ispoisoned = TRUE; 397. } 398. 399. if(obj->quan != 1) 400. Sprintf(prefix, "%u ", obj->quan); 401. else 402. Strcpy(prefix, "a "); 403. if((obj->bknown || pl_character[0] == 'P') && 404. (obj->otyp != POT_WATER || !objects[POT_WATER].oc_name_known 405. || (!obj->cursed && !obj->blessed))) { 406. /* allow 'blessed clear potion' if we don't know it's holy water; 407. * always allow "uncursed potion of water" 408. */ 409. if(obj->cursed) 410. Strcat(prefix, "cursed "); 411. else if(obj->blessed) 412. Strcat(prefix, "blessed "); 413. else if (((obj->olet != ARMOR_SYM 414. && obj->olet != WAND_SYM 415. && obj->olet != WEAPON_SYM 416. && ((obj->olet != TOOL_SYM && 417. obj->olet != RING_SYM) || 418. !objects[obj->otyp].oc_charged)) 419. || !obj->known) 420. /* For items with charges or +/-, knowing the +/- means that 421. * the item has been totally identified, and therefore there 422. * is no doubt as to the object being uncursed if it's 423. * not described as "blessed" or "cursed". 424. * 425. * If the +/- isn't known, "uncursed" must be printed to 426. * avoid ambiguity between an item whose curse status is 427. * unknown, and an item known to be uncursed. 428. */ 429. #ifdef MAIL 430. && obj->otyp != SCR_MAIL 431. #endif 432. && obj->otyp != AMULET_OF_YENDOR && 433. pl_character[0] != 'P') 434. Strcat(prefix, "uncursed "); 435. } 436. switch(obj->olet) { 437. case AMULET_SYM: 438. if(obj->otyp == AMULET_OF_YENDOR) 439. if(strncmp(bp, "cheap ", 6)) { 440. Strcpy(tmpbuf, "the "); 441. Strcat(tmpbuf, prefix+2); /* skip the "a " */ 442. Strcpy(prefix, tmpbuf); 443. } 444. if(obj->owornmask & W_AMUL) 445. Strcat(bp, " (being worn)"); 446. break; 447. case WEAPON_SYM: 448. if(ispoisoned) 449. Strcat(prefix, "poisoned "); 450. plus: 451. if(obj->known) { 452. Strcat(prefix, sitoa(obj->spe)); 453. Strcat(prefix, " "); 454. } 455. break; 456. case ARMOR_SYM: 457. if(obj->owornmask & W_ARMOR) 458. Strcat(bp, " (being worn)"); 459. goto plus; 460. case TOOL_SYM: /* temp. hack by GAN 11/18/86 */ 461. if(obj->owornmask & W_TOOL) { /* blindfold */ 462. Strcat(bp, " (being worn)"); 463. break; 464. } 465. #ifdef WALKIES 466. if(obj->otyp == LEASH && obj->leashmon != 0) { 467. Strcat(bp, " (in use)"); 468. break; 469. } 470. #endif 471. if(obj->otyp == KEY || 472. (obj->otyp == SKELETON_KEY && 473. !objects[obj->otyp].oc_name_known)) { 474. Strcat(prefix, keystr[obj->spe]); 475. Strcat(prefix, " "); 476. break; 477. } 478. if(obj->otyp == LARGE_BOX || obj->otyp == CHEST) { 479. Sprintf(eos(bp), " (%s keyhole)", lockstr[obj->spe]); 480. break; 481. } 482. if(obj->otyp == PICK_AXE) goto plus; 483. if(!objects[obj->otyp].oc_charged) break; 484. /* if special tool, fall through to show charges */ 485. case WAND_SYM: 486. if(obj->known) 487. Sprintf(eos(bp), " (%d)", obj->spe); 488. break; 489. case RING_SYM: 490. if(obj->owornmask & W_RINGR) Strcat(bp, " (on right "); 491. if(obj->owornmask & W_RINGL) Strcat(bp, " (on left "); 492. if(obj->owornmask & W_RING) { 493. Strcat(bp, body_part(HAND)); 494. Strcat(bp, ")"); 495. } 496. if(obj->known && objects[obj->otyp].oc_charged) { 497. Strcat(prefix, sitoa(obj->spe)); 498. Strcat(prefix, " "); 499. } 500. break; 501. case FOOD_SYM: 502. if(obj->otyp == CORPSE) { 503. Strcat(prefix, mons[obj->corpsenm].mname); 504. Strcat(prefix, " "); 505. } else if(obj->otyp == EGG && obj->known) { 506. if(obj->corpsenm >= 0) { 507. Strcat(prefix, mons[obj->corpsenm].mname); 508. Strcat(prefix, " "); 509. #ifdef POLYSELF 510. if (obj->spe) 511. Strcat(bp, " (laid by you)"); 512. #endif 513. } 514. } 515. break; 516. case BALL_SYM: 517. if(obj->owornmask & W_BALL) 518. Strcat(bp, " (chained to you)"); 519. break; 520. } 521. 522. if(obj->owornmask & W_WEP) { 523. Strcat(bp, " (weapon in "); 524. Strcat(bp, body_part(HAND)); 525. Strcat(bp, ")"); 526. } 527. if(obj->unpaid) 528. Strcat(bp, " (unpaid)"); 529. if (!strncmp(prefix, "a ", 2) && 530. index(vowels, *(prefix+2) ? *(prefix+2) : *bp) 531. && (*(prefix+2) || strncmp(bp, "uranium", 7))) { 532. Strcpy(tmpbuf, prefix); 533. Strcpy(prefix, "an "); 534. Strcpy(prefix+3, tmpbuf+2); 535. } 536. bp = strprepend(bp, prefix); 537. return(bp); 538. } 539. 540. /* used only in fight.c (thitu) */ 541. void 542. setan(str,buf) 543. register char *str,*buf; 544. { 545. if(index(vowels,*str)) 546. Sprintf(buf, "an %s", str); 547. else 548. Sprintf(buf, "a %s", str); 549. } 550. 551. char * 552. aobjnam(otmp,verb) register struct obj *otmp; register char *verb; { 553. register char *bp = xname(otmp); 554. char prefix[PREFIX]; 555. if(otmp->quan != 1) { 556. Sprintf(prefix, "%u ", otmp->quan); 557. bp = strprepend(bp, prefix); 558. } 559. 560. if(verb) { 561. /* verb is given in plural (i.e., without trailing s) */ 562. Strcat(bp, " "); 563. if(otmp->quan != 1) 564. Strcat(bp, verb); 565. else if(!strcmp(verb, "are")) 566. Strcat(bp, "is"); 567. else { 568. Strcat(bp, verb); 569. Strcat(bp, "s"); 570. } 571. } 572. return(bp); 573. } 574. 575. char * 576. Doname2(obj) 577. register struct obj *obj; 578. { 579. register char *s = doname(obj); 580. 581. if('a' <= *s && *s <= 'z') *s -= ('a' - 'A'); 582. return(s); 583. } 584. 585. const char *wrp[] = { "wand", "ring", "potion", "scroll", "gem", "amulet", 586. #ifdef SPELLS 587. "spellbook", 588. #endif 589. /* for non-specific wishes */ 590. "weapon", "armor", "tool", "food", "comestible", 591. }; 592. const char wrpsym[] = {WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM, AMULET_SYM, 593. #ifdef SPELLS 594. SPBOOK_SYM, 595. #endif 596. WEAPON_SYM, ARMOR_SYM, TOOL_SYM, FOOD_SYM, FOOD_SYM 597. }; 598. 599. void 600. lcase(str) 601. register char *str; 602. { 603. register char *p; 604. for (p = str; *p; p++) 605. if('A' <= *p && *p <= 'Z') *p += 'a'-'A'; 606. } 607. 608. /* Plural routine; chiefly used for user-defined fruits. We have to try to 609. * account for everything reasonable the player has; something unreasonable 610. * can still break the code. However, it's still a lot more accurate than 611. * "just add an s at the end", which Rogue uses... 612. * 613. * Also used for plural monster names ("Wiped out all homunculi.") 614. * and body parts. 615. */ 616. char * 617. makeplural(oldstr) 618. char *oldstr; 619. { 620. register char *spot; 621. static char str[BUFSZ]; 622. static char *excess; 623. int len; 624. 625. while (*oldstr==' ') oldstr++; 626. if (!oldstr || !*oldstr) { 627. impossible("plural of null?"); 628. return("s"); 629. } 630. Strcpy(str, oldstr); 631. 632. /* Search for common compounds, i.e. lump of royal jelly */ 633. for(excess=0, spot=str; *spot; spot++) { 634. if (!strncmp(spot, " of ", 4) || !strncmp(spot, " with ", 6) 635. || !strncmp(spot, " a la ", 6) 636. || !strncmp(spot, " from ", 6) 637. || !strncmp(spot, " in ", 4) 638. || !strncmp(spot, " labeled ", 9) 639. || !strncmp(spot, " called ", 8) 640. || !strncmp(spot, " named ", 7) 641. || !strncmp(spot, " on ", 4) 642. || !strcmp(spot, " above") /* lurkers above */ 643. || !strncmp(spot, " versus ", 8) 644. || !strncmp(spot, " de ", 4) 645. || !strncmp(spot, " d'", 3) 646. || !strncmp(spot, " du ", 4)) { 647. excess = oldstr + (spot - str); 648. *spot = 0; 649. break; 650. } 651. } 652. spot--; 653. while (*spot==' ') spot--; /* Strip blanks from end */ 654. *(spot+1) = 0; 655. /* Now spot is the last character of the string */ 656. 657. /* Single letters */ 658. len = strlen(str); 659. if (len==1) { 660. Strcpy(spot+1, "'s"); 661. goto bottom; 662. } 663. 664. /* man/men ("Wiped out all cavemen.") */ 665. if (len >= 3 && !strcmp(spot-2, "man") && 666. (len<6 || strcmp(spot-5, "shaman")) && 667. (len<5 || strcmp(spot-4, "human"))) { 668. *(spot-1) = 'e'; 669. goto bottom; 670. } 671. 672. /* mouse/mice,louse/lice (not a monster, but possible in a food name) */ 673. if (len >= 5 && !strcmp(spot-3, "ouse") && index("MmLl", *(spot-4))) { 674. Strcpy(spot-3, "ice"); 675. goto bottom; 676. } 677. 678. /* matzoh/matzot, possible food name */ 679. if (len >= 6 && !strcmp(spot-5, "matzoh")) { 680. *(spot) = 't'; 681. goto bottom; 682. } 683. 684. /* child/children (for the wise guys who give their food funny names) */ 685. if (len >= 5 && !strcmp(spot-4, "child")) { 686. Strcpy(spot, "dren"); 687. goto bottom; 688. } 689. 690. /* tooth/teeth */ 691. if (len >= 5 && !strcmp(spot-4, "tooth")) { 692. Strcpy(spot-3, "eeth"); 693. goto bottom; 694. } 695. 696. /* knife/knives, etc... */ 697. if (!strcmp(spot-1, "fe")) 698. *(spot-1) = 'v'; 699. else if (*spot == 'f') 700. if (index("lr", *(spot-1)) || index(vowels, *(spot-1))) 701. *spot = 'v'; 702. else if (!strncmp(spot-4, "staf", 4)) 703. Strcpy(spot-1, "ve"); 704. 705. /* foot/feet (body part) */ 706. if (len >= 4 && !strcmp(spot-3, "foot")) { 707. Strcpy(spot-2, "eet"); 708. goto bottom; 709. } 710. 711. /* ium/ia (mycelia, baluchitheria) */ 712. if (len >= 3 && !strcmp(spot-2, "ium")) { 713. *(spot--) = (char)0; 714. *spot = 'a'; 715. goto bottom; 716. } 717. 718. /* algae, larvae, hyphae (another fungus part) */ 719. if ((len >= 4 && !strcmp(spot-3, "alga")) || 720. (len >= 5 && 721. (!strcmp(spot-4, "hypha") || !strcmp(spot-4, "larva")))) { 722. Strcpy(spot, "ae"); 723. goto bottom; 724. } 725. 726. /* fungus/fungi, homunculus/homunculi */ 727. if (!strcmp(spot-1, "us")) { 728. *(spot--) = (char)0; 729. *spot = 'i'; 730. goto bottom; 731. } 732. 733. /* vortex/vortices */ 734. if (len >= 6 && !strcmp(spot-3, "rtex")) { 735. Strcpy(spot-1, "ices"); 736. goto bottom; 737. } 738. 739. /* djinni/djinn (note: also efreeti/efreet) */ 740. if (len >= 6 && !strcmp(spot-5, "djinni")) { 741. *(spot--) = (char)0; 742. goto bottom; 743. } 744. 745. /* same singular and plural */ 746. /* note: also swine, trout, grouse */ 747. if ((len >= 7 && !strcmp(spot-6, "samurai")) || 748. (len >= 5 && 749. (!strcmp(spot-4, "manes") || !strcmp(spot-4, "sheep"))) || 750. (len >= 4 && 751. (!strcmp(spot-3, "fish") || !strcmp(spot-3, "tuna") || 752. !strcmp(spot-3, "deer")))) 753. goto bottom; 754. 755. /* Aren't the following two going a bit far? --KAA */ 756. /* eau/eaux (gateau) */ 757. if (len >= 3 && !strcmp(spot-2, "eau")) { 758. Strcpy(spot, "ux"); 759. goto bottom; 760. } 761. 762. /* sis/ses (oasis, nemesis) */ 763. if (len >= 3 && !strcmp(spot-2, "sis")) { 764. *(spot-1) = 'e'; 765. goto bottom; 766. } 767. 768. /* note: ox/oxen, VAX/VAXen, goose/geese */ 769. 770. /* Ends in z, x, s, ch, sh; add an "es" */ 771. if (index("zxsv", *spot) || (*spot=='h' && index("cs", *(spot-1))) || 772. /* Kludge to get "tomatoes" and "potatoes" right */ 773. (len >= 4 && !strcmp(spot-2, "ato"))) { 774. Strcpy(spot+1, "es"); 775. goto bottom; 776. } 777. 778. /* Ends in y preceded by consonant or "qu"; change to "ies" */ 779. if (*spot == 'y' && 780. (!index(vowels, *(spot-1)) || !strncmp("qu", spot-2, 2))) { 781. Strcpy(spot, "ies"); 782. goto bottom; 783. } 784. 785. /* Default: append an 's' */ 786. Strcpy(spot+1, "s"); 787. 788. bottom: if (excess) Strcpy(str+strlen(str), excess); 789. return str; 790. } 791. 792. static const char *armor_classes[] = { 793. /* "shield called reflection" gives a specific type of shield. 794. * "shield" gives a random type of shield--but not of all armor. 795. */ 796. "gloves", "boots", "cloak", "shield", "helmet" 797. }; 798. #define ARMOR_CLASSES 5 799. 800. /* Return something wished for. If not an object, return &zeroobj; if an error 801. * (no matching object), return (struct obj *)0. Giving readobjnam() a null 802. * pointer skips the error return and creates a random object instead. 803. */ 804. struct obj * 805. readobjnam(bp) 806. register char *bp; 807. { 808. register char *p; 809. register int i; 810. register struct obj *otmp; 811. struct fruit *f; 812. int cnt, spe, spesgn, typ, heavy, blessed, uncursed; 813. int iscursed, ispoisoned, mntmp, contents, iskey=0; 814. int isnamedbox=0, ftype = current_fruit; 815. char let; 816. char *un, *dn, *an; 817. char *name=0; 818. char fruitbuf[BUFSZ]; 819. /* We want to check for fruits last so that, for example, someone 820. * who names their fruit "katana" and wishes for a katana gets a real 821. * one. But, we have to keep around the old buf since in the meantime 822. * we have deleted "empty", "+6", etc... 823. */ 824. #ifdef WIZARD 825. int fake=0; 826. #endif 827. 828. cnt = spe = spesgn = typ = heavy = 829. blessed = uncursed = iscursed = ispoisoned = 0; 830. mntmp = -1; 831. #define UNDEFINED 0 832. #define EMPTY 1 833. #define SPINACH 2 834. contents = UNDEFINED; 835. let = 0; 836. an = dn = un = 0; 837. 838. for(;;) { 839. if (!bp) goto any; 840. if(!strncmp(bp, "an ", 3)) { 841. cnt = 1; 842. bp += 3; 843. } else if(!strncmp(bp, "a ", 2)) { 844. cnt = 1; 845. bp += 2; 846. } else if(!strncmp(bp, "cheap plastic imitation of ", 27)) { 847. #ifdef WIZARD 848. fake = 1; 849. #endif 850. bp += 27; 851. } else if(!strncmp(bp, "the ", 4)){ 852. /* the = 1; */ 853. bp += 4; 854. } else if(!cnt && digit(*bp)){ 855. cnt = atoi(bp); 856. while(digit(*bp)) bp++; 857. while(*bp == ' ') bp++; 858. } else if(!strncmp(bp,"blessed ",8) || !strncmp(bp,"holy ",5)) { 859. blessed=1; 860. bp += 8; 861. } else if(!strncmp(bp,"cursed ",7) || !strncmp(bp,"unholy ",7)){ 862. iscursed=1; 863. bp += 7; 864. } else if(!strncmp(bp, "uncursed ",9)) { 865. uncursed=1; 866. bp += 9; 867. } else break; 868. } 869. if(!cnt) cnt = 1; /* %% what with "gems" etc. ? */ 870. Strcpy(fruitbuf, bp); 871. if(!strncmp(bp, "empty ", 6)) { 872. contents = EMPTY; 873. bp += 6; 874. } else if(!strncmp(bp, "poisoned ",9)) { 875. ispoisoned=1; 876. bp += 9; 877. #ifdef WIZARD 878. } else if(wizard && !strncmp(bp, "trapped ",8)) { 879. ispoisoned=1; 880. bp += 8; 881. #endif 882. } 883. if(*bp == '+' || *bp == '-'){ 884. spesgn = (*bp++ == '+') ? 1 : -1; 885. spe = atoi(bp); 886. while(digit(*bp)) bp++; 887. while(*bp == ' ') bp++; 888. } else { 889. p = rindex(bp, '('); 890. if(p) { 891. if(p > bp && p[-1] == ' ') p[-1] = 0; 892. else *p = 0; 893. p++; 894. if (!(isnamedbox = named_box(p))) { 895. spe = atoi(p); 896. while(digit(*p)) p++; 897. if (*p != ')') spe = 0; 898. else { 899. spesgn = 1; 900. p++; 901. if (*p) Strcat(bp, p); 902. } 903. } 904. } 905. } 906. /* now we have the actual name, as delivered by xname, say 907. green potions called whisky 908. scrolls labeled "QWERTY" 909. egg 910. fortune cookies 911. very heavy iron ball named hoei 912. wand of wishing 913. elven cloak 914. */ 915. for(p = bp; *p; p++) if(!strncmp(p, " named ", 7)) { 916. *p = 0; 917. name = p+7; 918. } 919. for(p = bp; *p; p++) if(!strncmp(p, " called ", 8)) { 920. *p = 0; 921. un = p+8; 922. /* "helmet called telepathy" is not "helmet" (a specific type) 923. * "shield called reflection" is not "shield" (a general type) 924. */ 925. for(i=0; i 926. if(!strncmp(bp,armor_classes[i], strlen(armor_classes[i]))){ 927. let = ARMOR_SYM; 928. goto srch; 929. } 930. } 931. for(p = bp; *p; p++) if(!strncmp(p, " labeled ", 9)) { 932. *p = 0; 933. dn = p+9; 934. } 935. for(p = bp; *p; p++) if(!strncmp(p, " labelled ", 10)) { 936. *p = 0; 937. dn = p+10; 938. } 939. for(p = bp; *p; p++) if(!strncmp(p, " of spinach", 11)) { 940. *p = 0; 941. contents = SPINACH; 942. } 943. 944. /* Skip over "pair of ", then jump to the singular so we don't 945. try to convert "gloves" or "boots". */ 946. if(cnt == 1 && !strncmp(bp, "pair of ",8)) { 947. bp += 8; 948. cnt = 2; 949. /* cnt is ignored for armor and other non-stackable objects; 950. DTRT for stackable objects */ 951. } else if(cnt > 1 && !strncmp(bp, "pairs of ",9)) { 952. bp += 9; 953. cnt *= 2; 954. } 955. 956. /* Find corpse type using "of" (figurine of an orc, tin of orc meat) */ 957. for(p = bp; *p; p++) 958. if (!strncmp(p, " of ", 4) && (mntmp = name_to_mon(p+4)) >= 0) { 959. *p = 0; 960. break; 961. } 962. /* Find corpse type w/o "of" (red dragon scale mail, yeti corpse) */ 963. if (strncmp(bp, "samurai sword", 13)) /* not the "samurai" monster! */ 964. if (strncmp(bp, "orcish", 6)) /* not the "orc" monster! */ 965. if (mntmp < 0) if ((mntmp = name_to_mon(bp)) >= 0) { 966. bp += strlen(mons[mntmp].mname); 967. if (*bp==' ') bp++; 968. } 969. 970. /* first change to singular if necessary */ 971. if(cnt != 1) { 972. /* find "cloves of garlic", "worthless pieces of blue glass" */ 973. for(p = bp; *p; p++) 974. if(!strncmp(p, "s of ", 5)){ 975. /* but don't singularize "gauntlets" */ 976. if(strncmp(p-8, "gauntlet", 8)) 977. while(*p = p[1]) p++; 978. goto sing; 979. } 980. /* remove -s or -es (boxes) or -ies (rubies) */ 981. p = eos(bp); 982. if(p[-1] == 's') { 983. if(p[-2] == 'e') { 984. if(p[-3] == 'i') { 985. 986. if(!strcmp(p-7, "cookies") || 987. !strcmp(p-4, "pies")) 988. goto mins; 989. Strcpy(p-3, "y"); 990. goto sing; 991. } 992. 993. /* note: cloves / knives from clove / knife */ 994. if(!strcmp(p-6, "knives")) { 995. Strcpy(p-3, "fe"); 996. goto sing; 997. } 998. 999. /* note: nurses, axes but boxes */ 1000. if(!strcmp(p-5, "boxes")) { 1001. p[-2] = 0; 1002. goto sing; 1003. } 1004. } 1005. /* but don't singularize boots or gloves */ 1006. else if(!strcmp(p-5, "boots") || 1007. !strcmp(p-6, "gloves")) 1008. goto sing; 1009. mins: 1010. p[-1] = 0; 1011. } else { 1012. if(!strcmp(p-5, "teeth")) { 1013. Strcpy(p-5, "tooth"); 1014. goto sing; 1015. } 1016. /* here we cannot find the plural suffix */ 1017. } 1018. } 1019. sing: 1020. /* Maybe we need a special strcmp() which ignores capitalization and 1021. * dashes/spaces/underscores, so the below 3 special cases would be 1022. * unnecessary. 1023. */ 1024. /* Alternate spellings (two-handed sword vs. two handed sword) */ 1025. if(!strcmp(bp, "two handed sword")) { 1026. typ = TWO_HANDED_SWORD; 1027. goto typfnd; 1028. } 1029. /* pick-axe vs. pick axe */ 1030. if(!strcmp(bp, "pick axe")) { 1031. typ = PICK_AXE; 1032. goto typfnd; 1033. } 1034. if(!strcmp(bp, "luck stone")){ 1035. typ = LUCKSTONE; 1036. goto typfnd; 1037. } 1038. if(!strcmp(bp, "load stone")){ 1039. typ = LOADSTONE; 1040. goto typfnd; 1041. } 1042. /* Alternate capitalizations (Amulet of Yendor, amulet of esp) */ 1043. if(!strcmp(bp, "amulet of Yendor")) { 1044. typ = AMULET_OF_YENDOR; 1045. goto typfnd; 1046. } 1047. if(!strcmp(bp, "amulet of ESP")) { 1048. typ = AMULET_OF_ESP; 1049. goto typfnd; 1050. } 1051. if(!strcmp(bp, "ring mail") || /* Note: ring mail is not a ring ! */ 1052. !strcmp(bp, "leather armor") || /* Prevent falling to 'armor'. */ 1053. !strcmp(bp, "studded leather armor")) { 1054. let = ARMOR_SYM; 1055. an = bp; 1056. goto srch; 1057. } 1058. if(!strcmp(bp, "food ration")){ 1059. let = FOOD_SYM; 1060. an = bp; 1061. goto srch; 1062. } 1063. if((iskey = named_key(bp)) > 0) { 1064. typ = KEY; 1065. goto typfnd; 1066. } 1067. p = eos(bp); 1068. if(!strcmp(p-10, "holy water")) { 1069. typ = POT_WATER; 1070. if (*(p-12) == 'u') iscursed = 1; /* unholy water */ 1071. else blessed = 1; 1072. goto typfnd; 1073. } 1074. #ifdef SHIRT 1075. if (!strcmp(p-5, "shirt")) { 1076. typ = HAWAIIAN_SHIRT; 1077. goto typfnd; 1078. } 1079. #endif 1080. if (strlen(bp) == 1 && index(obj_symbols, *bp)) { 1081. let = *bp; 1082. goto any; 1083. } 1084. if(strncmp(bp, "enchant ", 8) && 1085. strncmp(bp, "destroy ", 8) && 1086. strncmp(bp, "food detection", 14)) 1087. /* allow wishes for "enchant weapon" and "food detection" */ 1088. for(i = 0; i < sizeof(wrpsym); i++) { 1089. register int j = strlen(wrp[i]); 1090. if(!strncmp(bp, wrp[i], j)){ 1091. let = wrpsym[i]; 1092. if(let != AMULET_SYM) { 1093. bp += j; 1094. if(!strncmp(bp, " of ", 4)) an = bp+4; 1095. /* else if(*bp) ?? */ 1096. } else 1097. an = bp; 1098. goto srch; 1099. } 1100. if(!strcmp(p-j, wrp[i])){ 1101. let = wrpsym[i]; 1102. p -= j; 1103. *p = 0; 1104. if(p[-1] == ' ') p[-1] = 0; 1105. dn = bp; 1106. goto srch; 1107. } 1108. } 1109. if(!strcmp(p-6, " stone")){ 1110. p[-6] = 0; 1111. let = GEM_SYM; 1112. dn = an = bp; 1113. goto srch; 1114. } 1115. if(!strcmp(p-10, "gold piece") || !strcmp(p-7, "zorkmid") || 1116. !strcmp(bp, "Zorkmid") || 1117. !strcmp(bp, "gold") || !strcmp(bp, "money") || *bp == GOLD_SYM) { 1118. if (cnt > 5000 1119. #ifdef WIZARD 1120. && !wizard 1121. #endif 1122. ) cnt=5000; 1123. if (cnt < 1) cnt=1; 1124. pline("%d gold piece%s.", cnt, cnt==1 ? "" : "s"); 1125. u.ugold += cnt; 1126. flags.botl=1; 1127. return (&zeroobj); 1128. } 1129. #ifdef WIZARD 1130. /* Let wizards wish for traps --KAA */ 1131. if (wizard) { 1132. int trap; 1133. char *tname; 1134. 1135. for (trap = NO_TRAP+1; trap < TRAPNUM; trap++) { 1136. tname = index(traps[trap], ' '); 1137. if (tname) { 1138. if (!strncmp(tname+1, bp, strlen(tname+1))) { 1139. (void) maketrap(u.ux, u.uy, trap); 1140. pline("A%s.", traps[trap]); 1141. if (Invisible) newsym(u.ux,u.uy); 1142. return(&zeroobj); 1143. } 1144. } 1145. } 1146. } 1147. #endif 1148. if(!strcmp(bp, "very heavy iron ball")) { 1149. heavy = 1; 1150. typ = HEAVY_IRON_BALL; 1151. goto typfnd; 1152. } 1153. if(!strcmp(bp, "bag")) { 1154. typ = rnd_class(SACK, BAG_OF_TRICKS); 1155. goto typfnd; 1156. } 1157. if(!strcmp(bp, armor_classes[0])){ /* pair of gloves */ 1158. typ = rnd_class(LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY); 1159. goto typfnd; 1160. } 1161. if(!strcmp(bp, armor_classes[1])){ /* pair of boots */ 1162. typ = rnd_class(LOW_BOOTS, LEVITATION_BOOTS); 1163. goto typfnd; 1164. } 1165. if(!strcmp(bp, armor_classes[2])){ /* cloak */ 1166. typ = rnd_class(MUMMY_WRAPPING, CLOAK_OF_DISPLACEMENT); 1167. goto typfnd; 1168. } 1169. if(!strcmp(bp, armor_classes[3])){ /* shield */ 1170. typ = rnd_class(SMALL_SHIELD, SHIELD_OF_REFLECTION); 1171. goto typfnd; 1172. } 1173. /* helmet is not generic */ 1174. 1175. an = bp; 1176. if (!dn) dn = an; /* i.e., "black cap" */ 1177. srch: 1178. i = 1; 1179. if(let) i = bases[letindex(let)]; 1180. while(i <= NROFOBJECTS && (!let || objects[i].oc_olet == let)){ 1181. register char *zn; 1182. 1183. if(an && (zn = objects[i].oc_name) && !strcmp(an, zn)) { 1184. typ = i; 1185. goto typfnd; 1186. } 1187. if(dn && (zn = objects[i].oc_descr) && !strcmp(dn, zn)) { 1188. typ = i; 1189. goto typfnd; 1190. } 1191. if(un && (zn = objects[i].oc_uname) && !strcmp(un, zn)) { 1192. typ = i; 1193. goto typfnd; 1194. } 1195. i++; 1196. } 1197. for(f=ffruit; f; f = f->nextf) { 1198. char *f1 = f->fname, *f2 = makeplural(f->fname); 1199. 1200. if(!strncmp(fruitbuf, f1, strlen(f1)) || 1201. !strncmp(fruitbuf, f2, strlen(f2))) { 1202. typ = SLIME_MOLD; 1203. ftype = f->fid; 1204. goto typfnd; 1205. } 1206. } 1207. if(!let) return((struct obj *)0); 1208. any: 1209. if(!let) let = wrpsym[rn2(sizeof(wrpsym))]; 1210. typfnd: 1211. if(typ) { 1212. let = objects[typ].oc_olet; 1213. otmp = mksobj(typ,FALSE); 1214. } else { 1215. otmp = mkobj(let,FALSE); 1216. typ = otmp->otyp; 1217. } 1218. 1219. /* venom isn't really an object and can't be wished for; but allow 1220. * wizards to wish for it since it's faster than polymorphing and 1221. * spitting. 1222. */ 1223. if(otmp->olet==VENOM_SYM 1224. #ifdef WIZARD 1225. && !wizard 1226. #endif 1227. ) { 1228. free((genericptr_t) otmp); 1229. return((struct obj *)0); 1230. } 1231. if(iskey) otmp->spe = (iskey-1); 1232. if(isnamedbox && (otmp->otyp==LARGE_BOX || otmp->otyp==CHEST)) 1233. otmp->spe = (isnamedbox-1); 1234. 1235. if(cnt > 0 && objects[typ].oc_merge && 1236. #ifdef SPELLS 1237. let != SPBOOK_SYM && 1238. #endif 1239. (cnt < rnd(6) || 1240. #ifdef WIZARD 1241. wizard || 1242. #endif 1243. (cnt <= 20 && 1244. (let == WEAPON_SYM && typ <= SHURIKEN) || (typ == ROCK)))) 1245. otmp->quan = cnt; 1246. 1247. if (spesgn == 0) spe = otmp->spe; 1248. #ifdef WIZARD 1249. else if (wizard) /* no alteration to spe */ ; 1250. #endif 1251. else if (let == ARMOR_SYM || let == WEAPON_SYM || typ == PICK_AXE || 1252. (let==RING_SYM && objects[typ].oc_charged)) { 1253. if(spe > rnd(5) && spe > otmp->spe) spe = 0; 1254. if(spe > 2 && u.uluck < 0) spesgn = -1; 1255. } else { 1256. if (let == WAND_SYM) { 1257. if (spe > 1 && spesgn == -1) spe = 1; 1258. } else { 1259. if (spe > 0 && spesgn == -1) spe = 0; 1260. } 1261. if (spe > otmp->spe) spe = otmp->spe; 1262. } 1263. 1264. if (spesgn == -1) spe = -spe; 1265. 1266. /* set otmp->spe. This may, or may not, use spe... */ 1267. switch (typ) { 1268. case TIN: if (contents==EMPTY) { 1269. otmp->corpsenm = -1; 1270. otmp->spe = 0; 1271. } else if (contents==SPINACH) { 1272. otmp->corpsenm = -1; 1273. otmp->spe = 1; 1274. } 1275. break; 1276. case SLIME_MOLD: otmp->spe = ftype; 1277. /* Fall through */ 1278. case SKELETON_KEY: case KEY: case CHEST: case LARGE_BOX: 1279. case HEAVY_IRON_BALL: case IRON_CHAIN: case STATUE: 1280. /* otmp->spe already done in mksobj() */ 1281. break; 1282. #ifdef MAIL 1283. case SCR_MAIL: otmp->spe = 1; break; 1284. #endif 1285. case AMULET_OF_YENDOR: 1286. #ifdef WIZARD 1287. if (fake || !wizard) 1288. #endif 1289. otmp->spe = -1; 1290. #ifdef WIZARD 1291. else otmp->spe = 0; 1292. #endif 1293. break; 1294. case WAN_WISHING: 1295. #ifdef WIZARD 1296. if (!wizard) 1297. #endif 1298. otmp->spe = (rn2(10) ? -1 : 0); break; 1299. /* fall through, if wizard */ 1300. default: otmp->spe = spe; 1301. } 1302. 1303. /* set otmp->corpsenm */ 1304. if (mntmp > -1) switch(typ) { 1305. case TIN: 1306. otmp->spe = 0; /* No spinach */ 1307. case CORPSE: 1308. if (!(mons[mntmp].geno & G_NOCORPSE)) 1309. otmp->corpsenm = mntmp; 1310. break; 1311. case FIGURINE: 1312. if (!is_dlord(&mons[mntmp]) && !is_dprince(&mons[mntmp]) 1313. && !is_human(&mons[mntmp]) 1314. #ifdef WORM 1315. && mntmp != PM_LONG_WORM 1316. #endif 1317. ) 1318. otmp->corpsenm = mntmp; 1319. break; 1320. case EGG: if (lays_eggs(&mons[mntmp]) || mntmp==PM_KILLER_BEE) 1321. otmp->corpsenm = mntmp; 1322. break; 1323. case STATUE: otmp->corpsenm = mntmp; 1324. break; 1325. case DRAGON_SCALE_MAIL: /* Not actually possible unless they 1326. typed "red dragon dragon scale mail" */ 1327. case SCALE_MAIL: 1328. if (mntmp >= PM_GREY_DRAGON && 1329. mntmp <= PM_YELLOW_DRAGON) 1330. otmp->corpsenm = mntmp; 1331. if (otmp->corpsenm >= 0) 1332. otmp->otyp = DRAGON_SCALE_MAIL; 1333. break; 1334. } 1335. 1336. /* set blessed/cursed */ 1337. if (iscursed) { 1338. curse(otmp); 1339. } else if (uncursed) { 1340. otmp->blessed = 0; 1341. otmp->cursed = (u.uluck < 0); 1342. } else if (blessed) { 1343. otmp->blessed = (u.uluck >= 0); 1344. otmp->cursed = (u.uluck < 0); 1345. } else if (spesgn < 0) { 1346. curse(otmp); 1347. } 1348. 1349. /* set poisoned */ 1350. if (ispoisoned) { 1351. if (let == WEAPON_SYM && typ <= SHURIKEN) 1352. otmp->opoisoned = (u.uluck >= 0); 1353. #ifdef WIZARD 1354. else if (Is_box(otmp)) 1355. otmp->otrapped = 1; 1356. else if (let == FOOD_SYM) 1357. /* try to taint by making it as old as possible */ 1358. otmp->age = 1L; 1359. #endif 1360. } 1361. 1362. if (name) otmp = oname(otmp, name, 0); 1363. otmp->owt = weight(otmp); 1364. if (heavy) otmp->owt += 15; 1365. return(otmp); 1366. } 1367. 1368. boolean 1369. uses_known(otmp) 1370. register struct obj *otmp; 1371. /* returns TRUE if otmp->known would be used to affect the full description 1372. * of the item 1373. * if not, otmp->dknown and otmp->bknown give all the information of otmp->known 1374. * and otmp->known should always be set to avoid problems with items not 1375. * merging due to different values of otmp->known 1376. */ 1377. { 1378. return (otmp->olet == ARMOR_SYM || 1379. otmp->olet == WAND_SYM || 1380. otmp->olet == WEAPON_SYM || 1381. ((otmp->olet == TOOL_SYM || otmp->olet == RING_SYM) && 1382. objects[otmp->otyp].oc_charged) || 1383. otmp->otyp == FIGURINE || 1384. otmp->otyp == EGG || 1385. otmp->otyp == TIN || 1386. otmp->otyp == AMULET_OF_YENDOR); 1387. } 1388. 1389. static int 1390. rnd_class(first,last) 1391. int first,last; 1392. { 1393. int i, x, sum=0; 1394. for(i=first; i<=last; i++) 1395. sum += objects[i].oc_prob; 1396. x = rnd(sum); 1397. for(i=first; i<=last; i++) 1398. if (objects[i].oc_prob && (x -= objects[i].oc_prob) <= 0) 1399. return i; 1400. return 0; 1401. }
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