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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All action employs scarce means to attain the most valued ends. Man has the choice of using the scarce means for various alternative ends, and the ends that he chooses are the ones he values most highly. The less urgent wants are those that remain unsatisfied.

AttributesValues
rdfs:label
  • Value
  • Value
  • Value
rdfs:comment
  • All action employs scarce means to attain the most valued ends. Man has the choice of using the scarce means for various alternative ends, and the ends that he chooses are the ones he values most highly. The less urgent wants are those that remain unsatisfied.
  • Value refers to the quality of a work; whether it is judged "good" or not. It also refers directly to monetary value and getting paid. In geek feminism this might translate to women being paid less than men for tech jobs, fiction, and other works. A woman's work in an unpaid programming internship can also be devalued as being that of a "fake" internship, despite the fact that unpaid experience-gaining in Open Source participation is highly regarded in the industry. This relates strongly to judgements of importance.
  • asdsd Sasdad thumb|300px|right
  • Value is a command that is used in rooms with a shopkeeper mob. This requests the mob to appraise the cash value of one of your items.
  • In addition to the value of a home, there is also a value of the contents. Other ways of measuring value are the original value (or amount paid), the depreciated value (original value minus an amount for what's been "used"), the appreciated value (the new amount that you could expect to sell something for when it has become more valuable over time, like antiques), the current value (what it could be sold for now).
  • Arvolla tarkoitetaan tietyn tavaran staattista arvoa RuneScapessa. Jokaisella tavaralla on arvo, joka mitataan kolikoissa. Tavaran arvolla ei tarkoiteta sen Grand Exchange hintaa. Luokka:Tavarat
  • The option showing numerical value, used in many properties. <diceSides value="6"/>
  • Value is het Engelse woord voor waarde. De waarde wordt meestal uitgedrukt in prijs, het hangt af van de munteenheid in die sector. Ze kan dalen als zowel stijgen. Dit heeft temaken met het vraag en aanbod-systeem. Categorie:Basiswoorden
  • Every item in RuneScape has a static value in coins predetermined by Jagex. This value is used in the following features in the game: * High Level Alchemy - Equal to where is the value. * Low Level Alchemy - Equal to where is the value. * Items Kept on Death Value - Nearly all use their value as their Items Kept on Death Value.
  • Every item in RuneScape has a static value in coins predetermined by Jagex. This value is used in the following features in the game: * High Level Alchemy - Equal to where is the value. * Low Level Alchemy - Equal to where is the value. * Items Kept on Death Value - Nearly all use their value as their Items Kept on Death Value. Prior to an update, all items used this value. * Daemonheim Price Checker - All items in Daemonheim show their value by using the Price Checker. * Store Prices - The price that stores sell items at are equal to the value of an item. The price that stores buy items at is equal to where is the value. * Items that drop coins in their place - For the items that are replaced with coins at a gravestone (Barrelchest anchor, Korasi's sword, Veteran cap
  • Every item in RuneScape has a static value in coins predetermined by Jagex. This value is used in the following features in the game: * High Level Alchemy - Equal to where is the value. * Low Level Alchemy - Equal to where is the value. * Items Kept on Death Value - All use the value as their Items Kept on Death Value. Prior to an update, all items used this value. * Daemonheim Price Checker - All items in Daemonheim show their value by using the Price Checker. * Store Prices - Prices in shops are based on an item's value. * Items that drop coins in their place - For the items that are replaced with coins at a gravestone (Barrelchest anchor, Korasi's sword, Veteran cape), the amount dropped is equal to the value.
  • An item's value can be directly affected by lowering/increasing the item's condition. Actions that lower the item's condition vary: * Weapons: Firing a gun will gradually lower its condition. Melee weapons will gradually degrade with repeated contact with something. In V.A.T.S., weapons can be specifically targeted and damaged. If and when the weapon's condition reaches zero, the weapon will be broken. It cannot be equipped, and its value will become zero. * Armor: Sustaining damage while wearing armor will lower its condition. This type of condition degradation is area sensitive: Head damage will lower the condition of hats and helmets, while torso or limb damage will degrade the condition of body armor and clothing. If broken, the piece of armor or clothing cannot be equipped (or
  • Time Taken: One round. Specializations: Type of goods or specific planet's markets — starships, droids, Kessel, Coruscant. This skill reflects a character's ability to gauge the fair market value of goods based on the local economy, the availability of merchandise, quality and other market factors. The character can also gauge specific capabilities of and modifications made to goods with regard to performance.
sameAs
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
dbkwik:wotmud/prop...iPageUsesTemplate
dbkwik:austrianeco...iPageUsesTemplate
abstract
  • An item's value can be directly affected by lowering/increasing the item's condition. Actions that lower the item's condition vary: * Weapons: Firing a gun will gradually lower its condition. Melee weapons will gradually degrade with repeated contact with something. In V.A.T.S., weapons can be specifically targeted and damaged. If and when the weapon's condition reaches zero, the weapon will be broken. It cannot be equipped, and its value will become zero. * Armor: Sustaining damage while wearing armor will lower its condition. This type of condition degradation is area sensitive: Head damage will lower the condition of hats and helmets, while torso or limb damage will degrade the condition of body armor and clothing. If broken, the piece of armor or clothing cannot be equipped (or re-equipped if it became broken while the player was wearing it), and its value becomes zero.
  • All action employs scarce means to attain the most valued ends. Man has the choice of using the scarce means for various alternative ends, and the ends that he chooses are the ones he values most highly. The less urgent wants are those that remain unsatisfied.
  • Value refers to the quality of a work; whether it is judged "good" or not. It also refers directly to monetary value and getting paid. In geek feminism this might translate to women being paid less than men for tech jobs, fiction, and other works. A woman's work in an unpaid programming internship can also be devalued as being that of a "fake" internship, despite the fact that unpaid experience-gaining in Open Source participation is highly regarded in the industry. This relates strongly to judgements of importance.
  • Time Taken: One round. Specializations: Type of goods or specific planet's markets — starships, droids, Kessel, Coruscant. This skill reflects a character's ability to gauge the fair market value of goods based on the local economy, the availability of merchandise, quality and other market factors. The character can also gauge specific capabilities of and modifications made to goods with regard to performance. Using value often answers the question, "How much is it really worth?" Results often depend on the source of information about the item, and how much the character already knows about that kind of merchandise. A starship dealer rattling on about a particular used-freighter might be exaggerating—although characters can make some estimations based on the starship model. If the item can be examined in person, its value is much easier to determine. * Very Easy: Knowing that a new astromech droid should cost about 1,000 credits. * Easy: Knowing that a new freighter, equipped with heavy duty weapons, should cost well over 100,000 credits; knowing that it could probably stand up to a slower starfighter, but not a customs ship. * Moderate: Figuring out how much a modified freighter is worth, and how much better (or worse) the modifications make it. * Difficult: Determining how much it should cost to hire a pilot to make a smuggling run where there's a high level of risk involved. * Very Difficult: Determining how expensive it should be to hire a crack pilot to fly an Imperial blockade ... when he knows the risks. * Heroic: Coming up with a market price for a product in a hurry—one that isn't normally "on the market" (Cloud City, a Star Destroyer, a Rebel Princess to be sold to the Empire). Knowing how much an Imperial prototype weapon is worth.
  • Every item in RuneScape has a static value in coins predetermined by Jagex. This value is used in the following features in the game: * High Level Alchemy - Equal to where is the value. * Low Level Alchemy - Equal to where is the value. * Items Kept on Death Value - All use the value as their Items Kept on Death Value. Prior to an update, all items used this value. * Daemonheim Price Checker - All items in Daemonheim show their value by using the Price Checker. * Store Prices - Prices in shops are based on an item's value. * Items that drop coins in their place - For the items that are replaced with coins at a gravestone (Barrelchest anchor, Korasi's sword, Veteran cape), the amount dropped is equal to the value. Note that this value stands apart from fluctuating Grand Exchange prices that items may also have.
  • asdsd Sasdad thumb|300px|right
  • Every item in RuneScape has a static value in coins predetermined by Jagex. This value is used in the following features in the game: * High Level Alchemy - Equal to where is the value. * Low Level Alchemy - Equal to where is the value. * Items Kept on Death Value - Nearly all use their value as their Items Kept on Death Value. Prior to an update, all items used this value. * Daemonheim Price Checker - All items in Daemonheim show their value by using the Price Checker. * Store Prices - The price that stores sell items at are equal to the value of an item. The price that stores buy items at is equal to where is the value. * Items that drop coins in their place - For the items that are replaced with coins at a gravestone (Barrelchest anchor, Korasi's sword, Veteran cape), the amount dropped is equal to the value. Note that this value stands apart from fluctuating Grand Exchange prices that items may also have.
  • Value is a command that is used in rooms with a shopkeeper mob. This requests the mob to appraise the cash value of one of your items.
  • In addition to the value of a home, there is also a value of the contents. Other ways of measuring value are the original value (or amount paid), the depreciated value (original value minus an amount for what's been "used"), the appreciated value (the new amount that you could expect to sell something for when it has become more valuable over time, like antiques), the current value (what it could be sold for now).
  • Arvolla tarkoitetaan tietyn tavaran staattista arvoa RuneScapessa. Jokaisella tavaralla on arvo, joka mitataan kolikoissa. Tavaran arvolla ei tarkoiteta sen Grand Exchange hintaa. Luokka:Tavarat
  • The option showing numerical value, used in many properties. <diceSides value="6"/>
  • Value is het Engelse woord voor waarde. De waarde wordt meestal uitgedrukt in prijs, het hangt af van de munteenheid in die sector. Ze kan dalen als zowel stijgen. Dit heeft temaken met het vraag en aanbod-systeem. Categorie:Basiswoorden
  • Every item in RuneScape has a static value in coins predetermined by Jagex. This value is used in the following features in the game: * High Level Alchemy - Equal to where is the value. * Low Level Alchemy - Equal to where is the value. * Items Kept on Death Value - Nearly all use their value as their Items Kept on Death Value.
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