About: Energy Beam   Sponge Permalink

An Entity of Type : dbkwik:resource/TFbgdGqVztNgIz73HoeR7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Energy Beam
  • Energy beam
  • Energy Beam
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Energy Beam is the power to emit beams of energy for destructive amount of damage, the result of the beam can be concussive, dispersive or explosive; depending on what the beam is composed of. Not to be confused with Energy Blast.
  • Energy Beams are potentially deadly beams of energy that can have a different appearance and effect depending on their origin and user. These beams can be used to harm with pure force or burn through heat. They could also be used to cause an object to combust as well. This power is often triggered through the hands, but can also be used with weapons.
  • Energy Beam is a powerful ability that allows its user to shoot rays or spheres of bright energy from their hands.
  • In 2254, after Captain Christopher Pike was abducted by the Talosians on Talos IV, the engineering deck on the USS Enterprise was rigged to transmit ship's power from orbit to the planetary surface, where an away team used it to power a laser cannon in an attempt to blast through a metal door. While the door was breached, the Talosians maintained an illusion that the attempt had failed. (TOS: "The Cage" ) In 2369, the crew of USS Enterprise-D used an energy beam projected from the ships navigational deflector in an attempt to transfer power to a Romulan Warbird in distress. (TNG: "Timescape" )
  • Energy Beams are a starship beam weapon that cause a dangerous electrical build-up on the hull of the target vessel. Eventually the buildup reaches dangerous proportions and damages ship's systems. Energy Beams are shorter ranged than Force Beams but cannot be stopped by starship armor, only by shields. The nature of the E-beam means it only damages certain systems, and it is possible for a ship's hull to survive even after so many critical systems are destroyed that the ship cannot move or fight. This is referred to as being "E-hulked".
Alignment
  • Neutral
dcterms:subject
Mana
  • 40(xsd:integer)
graphic
DamageType
  • Energy
  • Energy
Cooldown
  • 4(xsd:integer)
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Users
Category
  • Offensive power
Name
  • Energy Beam
  • Energy Beam
Type
  • Instant
Caption
  • Blyke shooting a laser.
spellcost
  • 1000(xsd:integer)
cooldowngroup
  • 2(xsd:integer)
learnfrom
  • Ankrahmun, Carlin, Shalmar , Kazordoon, Liberty Bay, Port Hope, Thais, Venore
MagLvl
  • 23(xsd:integer)
History
  • The graphic of this spell was changed in the 2007 winter update. {{{!
naming
Words
  • exevo vis lux
  • exevo vis lux
Use
  • Creating energy beams
Class
  • Projectile Generation
Animation
  • Energy beam2009.gif
  • Energy_Beam_animation.gif
premium
  • no
  • no
Subclass
  • Attack
  • Attack
Notes
  • A rather unused spell because Great Energy Beam is more widely used due its increased damage and the attack range being 3 tiles longer. Used in the past by Paladins.
  • A rather unused spell because Great Energy Beam is more widely used due its increased damage and the attack range being 3 tiles longer. Used in the past by Paladins.
Debut
Effects
  • Fires a beam of energy that can harm, burn or kill victims
trigger
  • Point weapon/hand at target
Effect
  • Image:Electrified Icon.gif Shoots a 5 tile long beam in front of the caster.
  • File:Electrified Icon.gif Shoots a 5 tile long beam in front of the caster.
voc
  • Sorcerers
  • Sorcerers
LevelRequired
  • 23(xsd:integer)
expLvl
  • 23(xsd:integer)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Energy Beam is the power to emit beams of energy for destructive amount of damage, the result of the beam can be concussive, dispersive or explosive; depending on what the beam is composed of. Not to be confused with Energy Blast.
  • Energy Beams are potentially deadly beams of energy that can have a different appearance and effect depending on their origin and user. These beams can be used to harm with pure force or burn through heat. They could also be used to cause an object to combust as well. This power is often triggered through the hands, but can also be used with weapons.
  • Energy Beams are a starship beam weapon that cause a dangerous electrical build-up on the hull of the target vessel. Eventually the buildup reaches dangerous proportions and damages ship's systems. Energy Beams are shorter ranged than Force Beams but cannot be stopped by starship armor, only by shields. The nature of the E-beam means it only damages certain systems, and it is possible for a ship's hull to survive even after so many critical systems are destroyed that the ship cannot move or fight. This is referred to as being "E-hulked". Due to their shorter range, most starfaring nations did not make heavy use of Energy Beams or even the longer-ranged Capital Energy Beams. The exceptions are the Corsairs of Tangri and the Ophiuchi. Like most beam weapons, E-beams cannot penetrate the atmosphere of a planet.
  • Energy Beam is a powerful ability that allows its user to shoot rays or spheres of bright energy from their hands.
  • In 2254, after Captain Christopher Pike was abducted by the Talosians on Talos IV, the engineering deck on the USS Enterprise was rigged to transmit ship's power from orbit to the planetary surface, where an away team used it to power a laser cannon in an attempt to blast through a metal door. While the door was breached, the Talosians maintained an illusion that the attempt had failed. (TOS: "The Cage" ) Starship-mounted phasers could be configured to deliver a non-destructive energy beam to transfer power away from the ship. A beam of this type was used, in 2364, when the crew of the USS Enterprise-D revived the spaceborne entity captured by the Bandi of Deneb IV. A phaser beam modified for power transfer was used again in 2370, when the Enterprise-D attempted to stabilize the weather modification network of the Caldos colony on Caldos. (TNG: "Encounter at Farpoint" , "Sub Rosa" ) In the original version of "Encounter at Farpoint" the modified phaser beam was emitted from near the captain's yacht. This effects mistake was corrected in the remastered version of the episode. In "Sub Rosa", the beam was emitted from the main phaser array. It was depicted as reddish-orange in color. Also in 2364, a remote power feed was used by the Enterprise-D from orbit to power up life support on the Velara III terraforming facility down on the planet surface, after it had been completely powered down. (TNG: "Home Soil" ) In 2368, on a rescue mission to aid a Romulan science vessel, the USS Enterprise-D sent out a power transfer beam from the ships aft tractor beam emitter to bring the Romulan ship back to power. The Romulans on board were worried that the Enterprise crew would discover their interphase generator and created a muon feedback loop intended to destroy the Enterprise. The attempted sabotage was prevented by Lieutenant Commander Geordi La Forge and Ensign Ro Laren who were able to warn Captain Jean-Luc Picard in time. (TNG: "The Next Phase" ) In 2369, the crew of USS Enterprise-D used an energy beam projected from the ships navigational deflector in an attempt to transfer power to a Romulan Warbird in distress. (TNG: "Timescape" )
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