Guard is an enemy from Crisis Core -Final Fantasy VII-. He has the appearance of an ordinary Shinra infantryman. His Dynamite ability will reduce Zack's HP to 1. Staying far away and attacking him with magic attacks will be more effective than direct physical attacks. He can also inflict Poison, Silence and Stop.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Guard is an enemy from Crisis Core -Final Fantasy VII-. He has the appearance of an ordinary Shinra infantryman. His Dynamite ability will reduce Zack's HP to 1. Staying far away and attacking him with magic attacks will be more effective than direct physical attacks. He can also inflict Poison, Silence and Stop.
|
| Level
| |
| interruptible
| |
| dcterms:subject
| |
| Stagger
| |
| Rare Steal
| |
| Gil
| |
| Rare Drop
| |
| Mag
| |
| Drop rate
| |
| ATK
| |
| Steal
| |
| LCK
| |
| dbkwik:final-fanta...iPageUsesTemplate
| |
| dbkwik:finalfantas...iPageUsesTemplate
| |
| Name
| |
| MP
| |
| Romaji
| |
| Abilities
| - Tonfa, Quintuple Shot, Simple Grenade, MP Destruction Blast, AP Destruction Blast, Dynamite, Super Grenade, Poison Shot, Silence Shot, Stop Shot, Solar Plexus, Hi-Potion, Remedy
|
| spr
| |
| recovery
| |
| hp hard
| |
| Exp
| |
| Drop
| |
| Japanese
| |
| SP
| |
| HP
| |
| Location
| |
| Vit
| |
| abstract
| - Guard is an enemy from Crisis Core -Final Fantasy VII-. He has the appearance of an ordinary Shinra infantryman. His Dynamite ability will reduce Zack's HP to 1. Staying far away and attacking him with magic attacks will be more effective than direct physical attacks. He can also inflict Poison, Silence and Stop.
|
| is wikipage disambiguates
of | |