rdfs:comment
| - Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of John Romero, Sandy Petersen, and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and St. Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze.
|
abstract
| - Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of John Romero, Sandy Petersen, and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and St. Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze. DTWID's official development cycle lasted sixteen months (or forty-two months counting the very first incarnation of the project). The project was met with a warm reception upon its official release, which was intentionally scheduled on Doom's 18th anniversary. On February 2, 2012, an update, version 1.1, was released, bringing new art for the intermission maps, fixing a few map bugs, and amending the credits list. Because of the extremely large amount of maps submitted to the project, a second release for 'runner-up' maps that didn't make it into the final project is planned but has not begun official compilation. A sequel, Doom II the Way id Did, has been released; and an update, Ultimate Doom the Way id Did, is planned after completion of the sequel.
|