About: Chain Machine   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Chain Machine is an enemy in Crisis Core -Final Fantasy VII-. This robot machine is the aggressive type, as it will continuously tail Zack during battle. But it gives Zack advantages; it will be easy to get behind it and land some critical hits with Command Materia. Using Jump avoids the constant attacks, while dealing damage. It can inflict Stun frequently with its Spinning Saw and Chainsaw attacks, as well as Silence with Silence Gas and Poison with Poison Gas.

AttributesValues
rdfs:label
  • Chain Machine
rdfs:comment
  • The Chain Machine is an enemy in Crisis Core -Final Fantasy VII-. This robot machine is the aggressive type, as it will continuously tail Zack during battle. But it gives Zack advantages; it will be easy to get behind it and land some critical hits with Command Materia. Using Jump avoids the constant attacks, while dealing damage. It can inflict Stun frequently with its Spinning Saw and Chainsaw attacks, as well as Silence with Silence Gas and Poison with Poison Gas.
Level
  • 32(xsd:integer)
dcterms:subject
Stagger
  • 5(xsd:integer)
Rare Steal
  • VIT Mako Stone
Gil
  • 142(xsd:integer)
silence
  • Immune
Mag
  • 15(xsd:integer)
Poison
  • Immune
ATK
  • 38(xsd:integer)
Steal
  • ATK Mako Stone
LCK
  • 12(xsd:integer)
Stun
  • Immune
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Gravity
  • Immune
Name
  • Chain Machine
MP
  • 0(xsd:integer)
Romaji
  • Chēn Mashin
Abilities
  • Spinning Saw, Chainsaw, Silence Gas, Poison Gas
spr
  • 17(xsd:integer)
recovery
  • 1(xsd:double)
hp hard
  • 57000(xsd:integer)
Exp
  • 453(xsd:integer)
Japanese
  • チェーンマシン
SP
  • 1(xsd:integer)
HP
  • 11800(xsd:integer)
Stop
  • Immune
Death
  • Immune
Location
Vit
  • 53(xsd:integer)
zantetsuken
  • Immune
blow away
  • 200(xsd:integer)
abstract
  • The Chain Machine is an enemy in Crisis Core -Final Fantasy VII-. This robot machine is the aggressive type, as it will continuously tail Zack during battle. But it gives Zack advantages; it will be easy to get behind it and land some critical hits with Command Materia. Using Jump avoids the constant attacks, while dealing damage. It can inflict Stun frequently with its Spinning Saw and Chainsaw attacks, as well as Silence with Silence Gas and Poison with Poison Gas.
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