About: Update:Blog - New Dwarf Quest: Implementation Begins   Sponge Permalink

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Good news, everyone! The design brief for the new dwarf quest is complete. This is the core design document of the project that defines all the important details of the new quest. The initial concept document said things like "there's a puzzle here involving such-and-such a thing"; the design brief defines exactly how the puzzles will work. The only major thing to still be decided is the quest's title, because I'm terrible at coming up with titles for things. Hopefully, something will come to me while I'm writing the quest dialogue. I'll keep on calling it 'new dwarf quest' for now.

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  • Update:Blog - New Dwarf Quest: Implementation Begins
rdfs:comment
  • Good news, everyone! The design brief for the new dwarf quest is complete. This is the core design document of the project that defines all the important details of the new quest. The initial concept document said things like "there's a puzzle here involving such-and-such a thing"; the design brief defines exactly how the puzzles will work. The only major thing to still be decided is the quest's title, because I'm terrible at coming up with titles for things. Hopefully, something will come to me while I'm writing the quest dialogue. I'll keep on calling it 'new dwarf quest' for now.
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Project
  • New Dwarf Quest
Date
  • 2009-04-30(xsd:date)
Author
  • Mod John A
Title
  • Implementation Begins
abstract
  • Good news, everyone! The design brief for the new dwarf quest is complete. This is the core design document of the project that defines all the important details of the new quest. The initial concept document said things like "there's a puzzle here involving such-and-such a thing"; the design brief defines exactly how the puzzles will work. Creating the design brief involved a lot of back and forth between me, Mod Mark (RuneScape's lead designer) and our balancing expert. We agreed on the bulk of the document pretty quickly, but a few of the details took a bit of haggling to get worked out. This took a while, but it's important to get things right at the design brief stage, rather than trying to balance the project at the last minute. With the design done, the project now moves into the implementation phase. This means I'll be writing the actual dialogue and code that'll make up the final quest. I'll also be working with the Graphics and Audio teams to begin work on the look and sound of the new quest. The only major thing to still be decided is the quest's title, because I'm terrible at coming up with titles for things. Hopefully, something will come to me while I'm writing the quest dialogue. I'll keep on calling it 'new dwarf quest' for now.
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