About: Splat Zones   Sponge Permalink

An Entity of Type : dbkwik:resource/s3qTB25pL84ER5b4MsALCA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Splat Zones (Japanese: ガチエリア Gachi-Eria / Real Earnest Areas) is one of the Ranked Battle modes in Splatoon. It was released once enough players reached Level 10, and likewise, only players at Level 10 or higher can participate.

AttributesValues
rdf:type
rdfs:label
  • Splat Zones
rdfs:comment
  • Splat Zones (Japanese: ガチエリア Gachi-Eria / Real Earnest Areas) is one of the Ranked Battle modes in Splatoon. It was released once enough players reached Level 10, and likewise, only players at Level 10 or higher can participate.
  • In Splat Zones, two teams battle for control of specific areas. When they have control, a counter for their team starts going down. These matches go for 5 minutes. If the other team caps a zone, their counter starts and if there is a large enough difference, the player's team gets an additional timer though it will not detriment that team's score. This counter will have to be completed before continuing the main counter though. When a main counter hits zero, the match ends and Judd declares the winner by a complete whiteout of the bar.
dcterms:subject
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:splatoon/pr...iPageUsesTemplate
Name
  • Splat Zones
Type
  • Mode
  • Online multiplayer
Ranked
  • Yes
Caption
  • Splat Zones
Controllers
  • Gamepad
Weapons
  • All
Class
  • D
Players
  • 8(xsd:integer)
abstract
  • Splat Zones (Japanese: ガチエリア Gachi-Eria / Real Earnest Areas) is one of the Ranked Battle modes in Splatoon. It was released once enough players reached Level 10, and likewise, only players at Level 10 or higher can participate.
  • In Splat Zones, two teams battle for control of specific areas. When they have control, a counter for their team starts going down. These matches go for 5 minutes. If the other team caps a zone, their counter starts and if there is a large enough difference, the player's team gets an additional timer though it will not detriment that team's score. This counter will have to be completed before continuing the main counter though. When a main counter hits zero, the match ends and Judd declares the winner by a complete whiteout of the bar. If time runs out without a clear winner, the game goes into overtime. After a minute of overtime, the game ends and whoever had the lowest main counter is judged to be the winner.
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