When this arte is executed, the user makes a chain of several wide slashes, moving forward with every strike. This is a damaging and deadly attack that is not easily avoided by grounded enemies. The implementation of this attack varies based on the character and game, where, in Tales of Eternia, Ras uses it as a chain of seven frontward slashes, while in Tales of Vesperia, Yuri Lowell makes four wide slashes with kicks placed between each slash.
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| - When this arte is executed, the user makes a chain of several wide slashes, moving forward with every strike. This is a damaging and deadly attack that is not easily avoided by grounded enemies. The implementation of this attack varies based on the character and game, where, in Tales of Eternia, Ras uses it as a chain of seven frontward slashes, while in Tales of Vesperia, Yuri Lowell makes four wide slashes with kicks placed between each slash.
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| - When this arte is executed, the user makes a chain of several wide slashes, moving forward with every strike. This is a damaging and deadly attack that is not easily avoided by grounded enemies. The implementation of this attack varies based on the character and game, where, in Tales of Eternia, Ras uses it as a chain of seven frontward slashes, while in Tales of Vesperia, Yuri Lowell makes four wide slashes with kicks placed between each slash. The original Tales of Destiny features the same animation of Dragon Swarm for both Stahn Aileron and Leon Magnus, which involves a series of four slow slashes, but the PlayStation 2 remake version of the game differentiates the styles of the two characters. Stahn performs a rapid series of four wide slashes, while Leon attacks with a slightly slower attack pattern that involves a jump with his third slash. The Director's Cut version of the remake also introduces aerial capabilities for Leon's version of the attack, though it is animated the same way using the float mechanics of the game's aerial battle system.
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