About: Birdie's Gift/Walkthrough   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The vault contains a piece of evidence in the shape of a videotape on the shelf, an Ultramax and the safe combination. You can go back the same way you came, but be careful not to be seen by an employee, who occasionally goes up to the balcony. Also, be sure to have some melee weapon to use as a distraction with you (such as the gasoline can in the bunker) if the clerk is still behind the register. Keep to the wall to the right of the swinging doors, enter cover, throw the melee weapon to lure the clerk into the room and slip out. The room with the safe can be entered through a ventilation shaft in the room with the duck shooting gallery. It can also be entered through the door if you wait for the guard to talk to Lynch at the firing range before entering. Go inside, open the safe, take th

AttributesValues
rdfs:label
  • Birdie's Gift/Walkthrough
rdfs:comment
  • The vault contains a piece of evidence in the shape of a videotape on the shelf, an Ultramax and the safe combination. You can go back the same way you came, but be careful not to be seen by an employee, who occasionally goes up to the balcony. Also, be sure to have some melee weapon to use as a distraction with you (such as the gasoline can in the bunker) if the clerk is still behind the register. Keep to the wall to the right of the swinging doors, enter cover, throw the melee weapon to lure the clerk into the room and slip out. The room with the safe can be entered through a ventilation shaft in the room with the duck shooting gallery. It can also be entered through the door if you wait for the guard to talk to Lynch at the firing range before entering. Go inside, open the safe, take th
dcterms:subject
dbkwik:hitman/prop...iPageUsesTemplate
abstract
  • The vault contains a piece of evidence in the shape of a videotape on the shelf, an Ultramax and the safe combination. You can go back the same way you came, but be careful not to be seen by an employee, who occasionally goes up to the balcony. Also, be sure to have some melee weapon to use as a distraction with you (such as the gasoline can in the bunker) if the clerk is still behind the register. Keep to the wall to the right of the swinging doors, enter cover, throw the melee weapon to lure the clerk into the room and slip out. The room with the safe can be entered through a ventilation shaft in the room with the duck shooting gallery. It can also be entered through the door if you wait for the guard to talk to Lynch at the firing range before entering. Go inside, open the safe, take the key, go back to the store and take the Silverballers. Alternatively, you can just go back through the ditch, not enter the building you came through but instead pass underneath the shooters towards the office. You can then cover-switch to the office and get the keys. Leave the office through the ventilation shaft near the safe. This route is much easier, as you don't have to trick the employee behind the counter again and run no risk of being spotted by the owner on the balcony.
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