Rhen Var: Harbour is an ice world. Both eras can battle. There's a single AT-TE and two IFT-Xs for the Galactic Republics side, and the Separatist Alliance has two AATs. The Galactic Empire makes use of AT-ATs and IFT-Ts, while the Rebel Alliance has Rebel Combat Landspeeders. There's three main buildings in a little courtyard, two for the CIS, one neutral. The Republic has an internal CP inside a doughnut shaped ice tunnel, and a tank-launching CP where all the tanks spawn, a good distance from the courtyard. The CIS can easily take the Republics ice-cave command post by sending Droidekas which are good in the tight spaces of the caves with their shields. This map is a all round map where you can find that nearly every weapon can be good.
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rdfs:comment
| - Rhen Var: Harbour is an ice world. Both eras can battle. There's a single AT-TE and two IFT-Xs for the Galactic Republics side, and the Separatist Alliance has two AATs. The Galactic Empire makes use of AT-ATs and IFT-Ts, while the Rebel Alliance has Rebel Combat Landspeeders. There's three main buildings in a little courtyard, two for the CIS, one neutral. The Republic has an internal CP inside a doughnut shaped ice tunnel, and a tank-launching CP where all the tanks spawn, a good distance from the courtyard. The CIS can easily take the Republics ice-cave command post by sending Droidekas which are good in the tight spaces of the caves with their shields. This map is a all round map where you can find that nearly every weapon can be good.
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Era
| - *Clone Wars
*Galactic Civil War
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Bonus
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natives
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dbkwik:battlefront...iPageUsesTemplate
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Games
| - *Star Wars: Battlefront I
*Star Wars: Battlefront II
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abstract
| - Rhen Var: Harbour is an ice world. Both eras can battle. There's a single AT-TE and two IFT-Xs for the Galactic Republics side, and the Separatist Alliance has two AATs. The Galactic Empire makes use of AT-ATs and IFT-Ts, while the Rebel Alliance has Rebel Combat Landspeeders. There's three main buildings in a little courtyard, two for the CIS, one neutral. The Republic has an internal CP inside a doughnut shaped ice tunnel, and a tank-launching CP where all the tanks spawn, a good distance from the courtyard. The CIS can easily take the Republics ice-cave command post by sending Droidekas which are good in the tight spaces of the caves with their shields. This map is a all round map where you can find that nearly every weapon can be good.
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