In this method we use classic UVW layout using UnwrapUVW tool. We lay out channel 3 using Flatten Mapping method. Image:Lm1.JPG Each object in the scene can have only one lightmap attached. The rule is: one object – one lightmap. We attach it using AuraPoly modifier like this: Rendering is run by Render To Texture window with LightingMap element attached.
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