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| - No mercy!
- Did I ever tell you about the stupid spawns that I locked up in a septic tank underneath Park n' Flush? Well, I should have...because they escaped!
- Only one more group of spawns to take care of. You can do it! It's the Timber Terrors!
- The rabbit means you should go talk to him to get a tip. Thanks again for the help.
- Go talk to Mr. Herriman for your reward! I'll let you know if I have any more escaped prisoners.
- Chop, chop, kid. Don't want those creatures causing any serious trouble, now, do we?
- Sniff, sniff...you sell that? Those crafty critters are around here somewhere.
- You're looking for what now? Some runaway creatures? Why, yes, I just spied some scampering around near my new development. Take care of that for me, and I'll give you a nice reward.
- Oh, well done! Come back here for your reward.
- That was an incredible display of prowess. Thank you for taking care of those dastardly cretins. Keep up the good work!
- Nice job. But there was more of them, I'm sure of it.
- Thanks for teaching those creeps a lesson. You can't escape from Lee Kanker!
- You need to defeat the first group of stinky monsters that escaped. Hydro Hammers oughta do.
- Go to the Cul-de-Sac and ask that Father guy if he's seen the runaways.
- Oh, thank heavens you're here! Many malodorous meanies are tormenting our residents. Can you please help us elliminate these ruffians?
- Go get escaped monsters in Peach Creek Estates. I'll bet it was the Maelstrom Creepers.
- Oh, did I say I'd give you a reward? When I said "reward" what I actually meant to say was, "no reward". Grown-ups can be so silly, don't you think? Heh, heh.
- Never trust a grown-up! Anyway, there's still a few escapees over at Foster's.
- You need to find the spawns that escaped from Park n' Flush. I think there was some Hydro Hammers around here that got out.
- Good show! I would like to provide something of a gratuity for services rendered.
- Hey, go back to Father and I guess he'll give you a nice reward.
- You gotta find the other escapees. Go ask Father in the Cul-de-Sac if he's smelled any monsters around.
- Go talk to Mr. Herriman at Foster's to see if he knows where the other runaway spawns ended up.
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