Sling bullets of (foo) slaying are missiles that can be fired with a sling, and possess slaying powers against appropriate monster type. They have default stats of (+3, 2d3). (Foo) can be one of monster types - demons, humanoids, plants, insects, constructs, undead, giants, dragons. Each hit against the corresponding monster type will grant a critical hit (with added +100% base damage for using proper slaying weapon, thus making final critical multiplier in the range from 3x to 6x) They are specific missile type, thus cannot have magic pre- or suffixes.
| Attributes | Values |
|---|
| rdfs:label
| - Sling bullet of *foo* slaying
|
| rdfs:comment
| - Sling bullets of (foo) slaying are missiles that can be fired with a sling, and possess slaying powers against appropriate monster type. They have default stats of (+3, 2d3). (Foo) can be one of monster types - demons, humanoids, plants, insects, constructs, undead, giants, dragons. Each hit against the corresponding monster type will grant a critical hit (with added +100% base damage for using proper slaying weapon, thus making final critical multiplier in the range from 3x to 6x) They are specific missile type, thus cannot have magic pre- or suffixes.
|
| dcterms:subject
| |
| ItemType
| |
| Sprite
| |
| dbkwik:ancardia/pr...iPageUsesTemplate
| |
| Artifact
| |
| DL
| |
| Name
| |
| Weight
| |
| Description
| - Sling bullets of slaying are missiles that can be fired with a sling, and possess slaying powers against appropriate monster type. They have default stats of .
can be one of monster types - demons, humanoids, plants, insects, constructs, undead, giants, dragons. Each hit against the corresponding monster type will grant a critical hit
They are specific missile type, thus cannot have magic pre- or suffixes.
The following table provide stats for slaying bullets available in the game.
{{{!
|
| Material
| |
| Symbol
| |
| abstract
| - Sling bullets of (foo) slaying are missiles that can be fired with a sling, and possess slaying powers against appropriate monster type. They have default stats of (+3, 2d3). (Foo) can be one of monster types - demons, humanoids, plants, insects, constructs, undead, giants, dragons. Each hit against the corresponding monster type will grant a critical hit (with added +100% base damage for using proper slaying weapon, thus making final critical multiplier in the range from 3x to 6x) They are specific missile type, thus cannot have magic pre- or suffixes. The following table provide stats for slaying bullets available in the game.
|