About: John Carmack   Sponge Permalink

An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

John Dervish Carmack II was founded in 1970, crawling around near a smoldering meteorite in a Kansas cornfield. He was adopted by local farmer John Carmack, Sr. and his wife Adrian, who raised him as a pig for Thanksgiving dinner. As November approached, John Sr. couldn't find it in him to eat the pig child, and so they lovingly took him into their home and named him John D. Carmack II.

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  • John Carmack
  • John Carmack
rdfs:comment
  • John Dervish Carmack II was founded in 1970, crawling around near a smoldering meteorite in a Kansas cornfield. He was adopted by local farmer John Carmack, Sr. and his wife Adrian, who raised him as a pig for Thanksgiving dinner. As November approached, John Sr. couldn't find it in him to eat the pig child, and so they lovingly took him into their home and named him John D. Carmack II.
  • File:Quake1.gif File:Globe.png John D. Carmack (born August 20, 1970) is a computer programmer who helped found id Software in 1991 and worked for it until his official resignation in November 22, 2013. He was the lead programmer for Quake, Quake II, and Quake III Arena; he also served as the technical director for Quake 4. He created the fully 3D engine and also a TCP/IP networking model for Quake. Carmack also created VQuake, but after its completion he vowed to never write another propriety port, citing his frustration with Rendition’s Speedy3D API.
  • John D. Carmack II es un programador de juegos estadounidense y cofundador de id Software. Fue el principal programador de juegos de id, tales como Commander Keen, Wolfenstein 3D, Doom, Quake, Rage y sus secuelas. Se le conoce por sus inovaciones en los gráficos 3D, es el fundador e ingeniero principal de Armadillo Aerospace, empresa que se dedica a la construcción de cohetes espaciales. En agosto del 2013 tomó la posición de Director de Tecnología en la compañía Oculus VR, la cual fue comprada por Facebook en el año 2014.
  • John Carmack is a game programmer, and the co-founder of id Software, a pioneer of the video game industry with titles such as Doom and Quake. Id Software was later purchased by ZeniMax Media, and he remained the studio head until November 2013. John Carmack has in the past been linked to a proposed Fallout game for the iPhone, which was released on iOS and Android devices in 2015.
  • John D. Carmack II (born August 20, 1970) is an American game programmer and the co-founder of id Software. Carmack was the lead programmer of the id computer games Commander Keen, Wolfenstein 3D, Doom, Quake, RAGE and their sequels. He has pioneered or popularized the use of many techniques in computer graphics, including "adaptive tile refresh" for Commander Keen, raycasting for Hovertank 3D, Catacomb 3D, and Wolfenstein 3D, binary space partitioning which Doom became the first game to use, surface caching which he invented for Quake, "Carmack's Reverse" (formally known as z-fail stencil shadows) which he devised for Doom 3, and MegaTexture technology, first used in Enemy Territory: Quake Wars and implemented in RAGE.
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IMDB
Wikipedia
  • John D. Carmack
Nombre
  • John Carmack
Role
  • Chief Technology Officer
  • Studio Head
Lugar
  • Roeland Park
Type
  • developer
other links
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Other Names
  • John D. Carmack II
Company
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  • 2013(xsd:integer)
Image desc
  • Carmack at the 2010 GDC
Date of Birth
  • 1970-08-20(xsd:date)
abstract
  • John Dervish Carmack II was founded in 1970, crawling around near a smoldering meteorite in a Kansas cornfield. He was adopted by local farmer John Carmack, Sr. and his wife Adrian, who raised him as a pig for Thanksgiving dinner. As November approached, John Sr. couldn't find it in him to eat the pig child, and so they lovingly took him into their home and named him John D. Carmack II.
  • John D. Carmack II (born August 20, 1970) is an American game programmer and the co-founder of id Software. Carmack was the lead programmer of the id computer games Commander Keen, Wolfenstein 3D, Doom, Quake, RAGE and their sequels. He has pioneered or popularized the use of many techniques in computer graphics, including "adaptive tile refresh" for Commander Keen, raycasting for Hovertank 3D, Catacomb 3D, and Wolfenstein 3D, binary space partitioning which Doom became the first game to use, surface caching which he invented for Quake, "Carmack's Reverse" (formally known as z-fail stencil shadows) which he devised for Doom 3, and MegaTexture technology, first used in Enemy Territory: Quake Wars and implemented in RAGE. Though Carmack is best known for his innovations in 3D graphics, he is also a rocketry enthusiast and the founder and lead engineer of Armadillo Aerospace. Carmack is also a well-known advocate of open source software, and has repeatedly voiced his opposition to software patents, which he equates to "mugging someone". He has also contributed to open source projects, such as starting the initial port of the X Window System to Mac OS X Server and working to improve the OpenGL drivers for Linux through the Utah GLX project.
  • John Carmack is a game programmer, and the co-founder of id Software, a pioneer of the video game industry with titles such as Doom and Quake. Id Software was later purchased by ZeniMax Media, and he remained the studio head until November 2013. He is also the CTO of Oculus Rift, a project to bring VR headsets to the masses, later leaving Id to focus on this full time. Zenimax and ID filed suit against Carmack in 2016 alleging amongst other claims that he had stolen Zenimax owned code and tools when he moved to Oculus, and that he had breached the non compete clause of his employment contract by recruiting Id and Zenimax employees for Oculus. John Carmack has in the past been linked to a proposed Fallout game for the iPhone, which was released on iOS and Android devices in 2015.
  • File:Quake1.gif File:Globe.png John D. Carmack (born August 20, 1970) is a computer programmer who helped found id Software in 1991 and worked for it until his official resignation in November 22, 2013. He was the lead programmer for Quake, Quake II, and Quake III Arena; he also served as the technical director for Quake 4. He created the fully 3D engine and also a TCP/IP networking model for Quake. Carmack also created VQuake, but after its completion he vowed to never write another propriety port, citing his frustration with Rendition’s Speedy3D API.
  • John D. Carmack II es un programador de juegos estadounidense y cofundador de id Software. Fue el principal programador de juegos de id, tales como Commander Keen, Wolfenstein 3D, Doom, Quake, Rage y sus secuelas. Se le conoce por sus inovaciones en los gráficos 3D, es el fundador e ingeniero principal de Armadillo Aerospace, empresa que se dedica a la construcción de cohetes espaciales. En agosto del 2013 tomó la posición de Director de Tecnología en la compañía Oculus VR, la cual fue comprada por Facebook en el año 2014.
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