[[Category:]] Summon undead IV was one of the series of summon undead spells available to arcane casters in the Realms. This spell could summon an allip, a ghast, or a huge zombie, which was usually the remains of a wyvern. As an alternative, the spell could summon one to three ghouls, one to three huge skeletons, one to three large zombies, two to five large or medium-sized skeletons, or two to five medium-sized or small zombies—provided they were all within 30 feet of each other. If a ghast or ghoul were summoned, the spell was considered a in addition to an one.
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| - [[Category:]] Summon undead IV was one of the series of summon undead spells available to arcane casters in the Realms. This spell could summon an allip, a ghast, or a huge zombie, which was usually the remains of a wyvern. As an alternative, the spell could summon one to three ghouls, one to three huge skeletons, one to three large zombies, two to five large or medium-sized skeletons, or two to five medium-sized or small zombies—provided they were all within 30 feet of each other. If a ghast or ghoul were summoned, the spell was considered a in addition to an one.
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| - [[Category:]] Summon undead IV was one of the series of summon undead spells available to arcane casters in the Realms. This spell could summon an allip, a ghast, or a huge zombie, which was usually the remains of a wyvern. As an alternative, the spell could summon one to three ghouls, one to three huge skeletons, one to three large zombies, two to five large or medium-sized skeletons, or two to five medium-sized or small zombies—provided they were all within 30 feet of each other. If a ghast or ghoul were summoned, the spell was considered a in addition to an one.
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