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| - Hit Dice: 7d8+7 (38 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16 Base Attack/Grapple: +7/+9 Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) Full Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) Space/Reach: 5 ft./5 ft. Special Attacks: Electricity ray Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Saves: Fort +6, Ref +10, Will +6 Abilities: Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13 Challenge Rating:
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| abstract
| - Hit Dice: 7d8+7 (38 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16 Base Attack/Grapple: +7/+9 Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) Full Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3) Space/Reach: 5 ft./5 ft. Special Attacks: Electricity ray Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Saves: Fort +6, Ref +10, Will +6 Abilities: Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings) Feats: Dodge, Flyby Attack, Weapon Finesse Environment: Elemental Plane of Air Organization: Solitary or clutch (2–4) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 8–14 HD (Medium) Level Adjustment: —
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