rdfs:comment
| - Some ground units are "civil units", having no attack strength and therefore unable to enter unguarded foreign cities. Those that have attack strength ("weapons"), for which the minimum is 4, are "military units". All must have at least some defensive strength ("armor"). Each unit has a maximum "speed", the distance it can normally travel in one turn. The minimum is 1.5 (i.e., one diagonal step - N, S, E, or W on an isometric map - that's not using a road or river).
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abstract
| - Some ground units are "civil units", having no attack strength and therefore unable to enter unguarded foreign cities. Those that have attack strength ("weapons"), for which the minimum is 4, are "military units". All must have at least some defensive strength ("armor"). Each unit has a maximum "speed", the distance it can normally travel in one turn. The minimum is 1.5 (i.e., one diagonal step - N, S, E, or W on an isometric map - that's not using a road or river). A unit's "vital statistics" are attack strength, defensive strength, and movement, with the three normally shown together with slashes, e.g. the "A/D/M" of a Militia is 6/6/1.5. Actual strengths in combat can differ from the basic strengths, depending on various factors such as experience, buildings, and health. Construction costs: all costs (in materials) in the following paragraphs are for the standard or "Moderate" difficulty level (C-evo). For easy level subtract 25%, rounded down. For hard level add 25%, rounded down. (And if you are in "Beginner" mode your rivals will be paying a crippling 50% above standard, about twice what you pay - but that's not your problem.)
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