Terrain is "the physical features of a tract of land" (m-w.com). In EU2, each province has one terrain type that is assumed to cover it uniformly. Terrain has a strong effect on the movement and combat of land units. There are five types of terrain: desert, forest, mountain, plains, and swamp. In addition, rivers exist between some provinces. The terrain is the same in all scenarios, being defined in the file province.csv. You may find variations in some mods.
| Attributes | Values |
|---|
| rdfs:label
| - Terrain (Europa Universalis II)
|
| rdfs:comment
| - Terrain is "the physical features of a tract of land" (m-w.com). In EU2, each province has one terrain type that is assumed to cover it uniformly. Terrain has a strong effect on the movement and combat of land units. There are five types of terrain: desert, forest, mountain, plains, and swamp. In addition, rivers exist between some provinces. The terrain is the same in all scenarios, being defined in the file province.csv. You may find variations in some mods.
|
| dcterms:subject
| |
| abstract
| - Terrain is "the physical features of a tract of land" (m-w.com). In EU2, each province has one terrain type that is assumed to cover it uniformly. Terrain has a strong effect on the movement and combat of land units. There are five types of terrain: desert, forest, mountain, plains, and swamp. In addition, rivers exist between some provinces. The terrain is the same in all scenarios, being defined in the file province.csv. You may find variations in some mods.
|